#ifndef _EVENTXX_HPP_ #define _EVENTXX_HPP_ #include // timeval #include // std::exception, std::invalid_argument, // std::runtime_error, std::bad_alloc /** @mainpage * * @section Introduction * * The libevent API provides * a mechanism to execute a callback function when a specific event occurs on * a file descriptor or after a timeout has been reached. Furthermore, libevent * also support callbacks due to signals or regular timeouts. * * libevent is meant to replace the event loop found in event driven network * servers. An application just needs to call dispatcher::dispatch() and then * add or remove events dynamically without having to change the event loop. * * Currently, libevent supports /dev/poll, kqueue(2), select(2), poll(2) and * epoll(4). It also has experimental support for real-time signals. The * internal event mechanism is completely independent of the exposed event API, * and a simple update of libevent can provide new functionality without having * to redesign the applications. As a result, Libevent allows for portable * application development and provides the most scalable event notification * mechanism available on an operating system. Libevent should compile on Linux, * *BSD, Mac OS X, Solaris and Windows. * * This is a simple, direct, one-header inline C++ wrapper for libevent. Yes, * it's just one header file, so if you want to use it you can just copy the * file to your project and you are set. * * It's designed to be as close to use to libevent (without compromising modern * C++ programming techniques) and efficiency (since all implementation is * trivial and inline, theoretically, it imposes no overhead at all). * * Please, visit the eventxx * website for the latest documentation. * * You can always get * the most up to date sources from the * darcs. * * You can also take a look the the darcsweb interface to see * the latest * changes online. * * * @section Usage * * This wrapper was designed to be used just like libevent, but with C++ style * syntax sugar (or poison, depends on your point of view ;) and goodies. The * main difference to libevent is you always have to instance a * eventxx::dispatcher to get an event loop. There is no implicit global event * loop. This adds just an extra line of code for single threaded applications * and makes things much more simple. See eventxx::dispatcher documentation for * more details. * * You can use use the same plain functions callbacks or the other kind of * function objects (see @link events @endlink section for details on event * types). * * eventxx uses @link exceptions @endlink to report errors. All functions has * exception specifications, so it's easy to find out what to expect. See * exceptions section for more detail. * * A timespec abstraction is provided in eventxx::time for convenient argument * passing. Even more, it's a timespec itself, with some convenient methods for * accessing the timespec attributes in a more C++ way. And even more, eventxx * is such a direct mapping that all eventxx::event's are libevent event structs * too, so theoretically you can pass a eventxx::event to libevent C functions * without much trouble. eventxx::dispatcher is the only class that is not * derived from libevent struct (event_base) because this struct it's not * defined on the libevent header (just declared). * * Maybe you shouldn't know this implementation details to keep the abstraction, * but this is a basic design goal of this wrapper so there is not much chance * that this changes in the future (but use this knowledge with care, you are * warned ;). * * @section Example * * @code * #include * #include * #include * * struct handler * { * eventxx::dispatcher& d; * int i; * handler(eventxx::dispatcher& d): d(d), i(0) {} * void operator() (int signum, short event) * { * if (i < 5) std::cout << "keep going...\n"; * else * { * std::cout << "done!\n"; * d.exit(); * } * } * }; * * void sighandler(int signum, short event, void* data) * { * int& i = *static_cast< int* >(data); * std::cout << ++i << " interrupts, "; * } * * int main() * { * eventxx::dispatcher d; * handler h(d); * eventxx::csignal sigev(SIGINT, sighandler, &h.i); * eventxx::signal< handler > e(SIGINT, h); * d.add(sigev); * d.add(e); * d.dispatch(); * return 0; * } * @endcode * * You can see some more examples on the test directory of the distribution or * on the examples related page. * * * @section Status * * This library was not widely used yet, it lack some testing. Because templates * are not even compiled when they are used, you can't be surprised if you catch * a piece of code that didn't got even compiled yet because the lack of * testing. The library has no support for buffered events yet either. It * doesn't support the http stuff, and probably never will because that has * nothing to do with event handling. * * If you notice this lib leaks memory, don't blame me, blame libevent :) * libevent has a known bug on event_base_free() that makes it assert always, so * event_base_free() it's unusable, unless you patch your libevent (for example, * using this patch * written by Mark D. Anderson and who knows why it's not still applied. If you * do so, you can compile your programs with -DEVENT_BASE_FREE_FIX so * event_base_free() gets called. * * That said, I think it's pretty usable anyways. If something is broken it * would be really easy to fix it because is just a simple wrapper around * libevent. So, please try it out, and if you have any problems, * drop me an * e-mail and and I'll fix it ASAP (or provide a patch and you will be my * best friend ;). * * Patches to support buffered events are welcome too. * * * @author Leandro Lucarella * * @version 0.1 * * @par License * This program is under the BOLA license (see * http://auriga.wearlab.de/~alb/bola/ for more info or the * LICENSE * file itself). * */ /** @example c-way.cpp * * This is a simple example illustrating the usage with C-like callback * functions. */ /** @example functor-way.cpp * * This is a simple example illustrating the usage with function object * callbacks. */ /** @example mixed-way.cpp * * This is a simple example illustrating the usage with a mix of C-like callbacks * and function object callbacks. */ /** @example bench.cpp * * This is a benchmark example, extracted from libevent and ported to eventxx. */ /** @example prio-test.cpp * * This is a priority usage example. */ /** @example test-time.cpp * * This is a timer usage example. */ /** @example test-weof.cpp * * This is some kind of test of EOF ported from libevent. */ /** @example trivial.cpp * * This is the most trivial example. */ /** * Namespace for all symbols libevent C++ wrapper defines. */ namespace eventxx { // All libevent C API symbols and other internal stuff goes here. namespace internal { #include } /** @defgroup exceptions Exceptions * * eventxx makes a heavy use of exceptions. Each function has it's exceptions * specified, so it's very easy to find out what exceptions to expect. * * Exceptions are mostly thrown when there is a programming error. So if you get * an exception check your code. */ //@{ /** * Base class for all libevent exceptions. */ struct exception: public std::exception { }; /** * Invalid event exception. * * This exception is thrown when passing an invalid event to a function, the * reason is given in the what() description but it usually means that the you * are making some restricted operation with an active event. * * If you hit this exception, you probably got a programming error. */ struct invalid_event: public std::invalid_argument, public exception { /** * Creates an invalid event exception with a reason. * * @param what Reason why the event is invalid). */ explicit invalid_event(const std::string& what) throw(): std::invalid_argument(what) { } }; // struct invalid_event /** * Invalid priority exception. * * This exception is thrown when passing an invalid priority to a function. This * usually means you don't have enough priority queues in your dispatcher, so * you should have allocated more in the constructor. * * If you hit this exception, you probably got a programming error. * * @see dispatcher::dispatcher(int) to allocate more priority queues. */ struct invalid_priority: public std::invalid_argument, public exception { /** * Creates an invalid priority exception with a reason. * * @param what Reason why the priority is invalid). */ explicit invalid_priority(const std::string& what = "invalid priority value") throw(): std::invalid_argument(what) { } }; // struct invalid_priority //@} /// Miscellaneous constants enum { DEFAULT_PRIORITY = -1, ///< Default priority (the middle value). ONCE = EVLOOP_ONCE, ///< Loop just once. NONBLOCK = EVLOOP_NONBLOCK ///< Don't block the event loop. }; /// C function used as callback in the C API. typedef void (*ccallback_type)(int, short, void*); /** * Time used for timeout values. * * This timeout is compose of seconds and microseconds. */ struct time: ::timeval { /** * Creates a new time with @p sec seconds and @p usec microseconds. * * @param sec Number of seconds. * @param usec Number of microseconds. */ time(long sec = 0l, long usec = 0l) throw() { tv_sec = sec; tv_usec = usec; } /** * Gets the number of seconds. * * @return Number of seconds. */ long sec() const throw() { return tv_sec; }; /** * Gets the number of microseconds. * * @return Number of microseconds. */ long usec() const throw() { return tv_usec; }; /** * Sets the number of seconds. * * @param s Number of seconds. */ void sec(long s) throw() { tv_sec = s; }; /** * Sets the number of microseconds. * * @param u Number of microseconds. */ void usec(long u) throw() { tv_usec = u; }; }; // struct time /** @defgroup events Events * * There are many ways to specify how to handle an event. You can use use the * same plain functions callbacks (see eventxx::cevent, eventxx::ctimer and * eventxx::csignal) like in C or the other kind of more advanced, stateful * function objects (see eventxx::event, eventxx::timer and eventxx::signal * templates). The former are just typedef'ed specialization of the later. * * All events derive from a plain class (not template) eventxx::basic_event, one * of the main utilities of it (besides containing common code ;) is to be used * in STL containers. * * Please see each class documentation for details and examples. */ //@{ /** * Type of events. * * There are 4 kind of events: eventxx::TIMEOUT, eventxx::READ, eventxx::WRITE * or eventxx::SIGNAL. eventxx::PERSIST is not an event, is an event modifier * flag, that tells eventxx that this event should live until dispatcher::del() * is called. You can use, for example: * @code * eventxx::event(fd, eventxx::READ | eventxx::PERSIST, ...); * @endcode */ enum type { TIMEOUT = EV_TIMEOUT, ///< Timeout event. READ = EV_READ, ///< Read event. WRITE = EV_WRITE, ///< Write event. SIGNAL = EV_SIGNAL, ///< Signal event. PERSIST = EV_PERSIST ///< Not really an event, is an event modifier. }; /** * Basic event from which all events derive. * * All events derive from this class, so it's useful for use in containers, * like: * @code * std::list< eventxx::basic_event* > events; * @endcode */ struct basic_event: internal::event { /** * Checks if there is an event pending. * * @param ev Type of event to check. * * @return true if there is a pending event, false if not. */ bool pending(type ev) const throw() { // HACK libevent don't use const return event_pending(const_cast< basic_event* >(this), ev, 0); } /** * Timeout of the event. * * @return Timeout of the event. */ time timeout() const throw() { time tv; // HACK libevent don't use const event_pending(const_cast< basic_event* >(this), EV_TIMEOUT, &tv); return tv; } /** * Sets the event's priority. * * @param priority New event priority. * * @pre The event must be added to some dispatcher. * * @see dispatcher::dispatcher(int) */ void priority(int priority) const throw(invalid_event, invalid_priority) { if (ev_flags & EVLIST_ACTIVE) throw invalid_event("can't change the priority of an " "active event"); // HACK libevent don't use const if (event_priority_set(const_cast< basic_event* >(this), priority)) throw invalid_priority(); } /** * Event's file descriptor. * * @return Event's file descriptor. */ int fd() const throw() { return EVENT_FD(this); } /// @note This is an abstract class, you can't instantiate it. protected: basic_event() throw() {} basic_event(const basic_event&); basic_event& operator= (const basic_event&); }; // struct basic_event /** * Generic event object. * * This object stores all the information about an event, including a callback * functor, which is called when the event is fired. The template parameter * must be a functor (callable object or function) that can take 2 parameters: * an integer (the file descriptor of the fired event) and an event::type (the * type of event being fired). * There is a specialized version of this class which takes as the template * parameter a C function with the ccallback_type signature, just like C * libevent API does. * * @see eventxx::event< ccallback_type > */ template < typename F > struct event: basic_event { /** * Creates a new event. * * @param fd File descriptor to monitor for events. * @param ev Type of events to monitor (see eventxx::type). * @param handler Callback functor. */ event(int fd, short ev, F& handler) throw() { event_set(this, fd, ev, &wrapper, reinterpret_cast< void* >(&handler)); } protected: event() {} static void wrapper(int fd, short ev, void* h) { F& handler = *reinterpret_cast< F* >(h); // Hackish, but this way the handler can get a clean // event type handler(fd, *reinterpret_cast< type* >(&ev)); } }; // struct event< F > /** * This is the specialization of eventxx::event for C-style callbacks. * * @see eventxx::event */ template <> struct event< ccallback_type >: basic_event { /** * Creates a new event. * * @param fd File descriptor to monitor for events. * @param ev Type of events to monitor (see eventxx::type). * @param handler C-style callback function. * @param arg Arbitrary pointer to pass to the handler as argument. */ event(int fd, short ev, ccallback_type handler, void* arg) throw() { event_set(this, fd, ev, handler, arg); } protected: event() {} }; // struct event< ccallback_type > /** * Timer event object. * * This is just a special case of event that is fired only when a timeout is * reached. It's just a shortcut to: * @code * event(-1, 0, handler); * @endcode * * @note This event can't eventxx::PERSIST. * @see timer< ccallback_type > */ template < typename F > struct timer: event< F > { /** * Creates a new timer event. * * @param handler Callback functor. */ timer(F& handler) throw() { evtimer_set(this, &event< F >::wrapper, reinterpret_cast< void* >(&handler)); } }; // struct timer< F > /** * This is the specialization of eventxx::timer for C-style callbacks. * * @note This event can't eventxx::PERSIST. * @see timer */ template <> struct timer< ccallback_type >: event< ccallback_type > { /** * Creates a new timer event. * * @param handler C-style callback function. * @param arg Arbitrary pointer to pass to the handler as argument. */ timer(ccallback_type handler, void* arg) throw() { evtimer_set(this, handler, arg); } }; // struct timer< ccallback_type > /** * Signal event object. * * This is just a special case of event that is fired when a signal is raised * (instead of a file descriptor being active). It's just a shortcut to: * @code * event(signum, eventxx::SIGNAL, handler); * @endcode * * @note This event always eventxx::PERSIST. * @see signal< ccallback_type > */ template < typename F > struct signal: event< F > { /** * Creates a new signal event. * * @param signum Signal number to monitor. * @param handler Callback functor. */ signal(int signum, F& handler) throw() { signal_set(this, signum, &event< F >::wrapper, reinterpret_cast< void* >(&handler)); } /** * Event's signal number. * * @return Event's signal number. */ int signum() const { return EVENT_SIGNAL(this); } }; // struct signal /** * This is the specialization of eventxx::signal for C-style callbacks. * * @note This event always eventxx::PERSIST. * @see signal */ template <> struct signal< ccallback_type >: event< ccallback_type > { /** * Creates a new signal event. * * @param signum Signal number to monitor. * @param handler C-style callback function. * @param arg Arbitrary pointer to pass to the handler as argument. */ signal(int signum, ccallback_type handler, void* arg) throw() { signal_set(this, signum, handler, arg); } /** * Event's signal number. * * @return Event's signal number. */ int signum() const { return EVENT_SIGNAL(this); } }; // struct signal< ccallback_type > /// Shortcut to C-style event. typedef eventxx::event< ccallback_type > cevent; /// Shortcut to C-style timer. typedef eventxx::timer< ccallback_type > ctimer; /// Shortcut to C-style signal handler. typedef eventxx::signal< ccallback_type > csignal; //@} /** * Event dispatcher. * * This class is the responsible for looping and dispatching events. Every time * you need an event loop you should create an instance of this class. * * You can @link dispatcher::add add @endlink events to the dispatcher, and you * can @link dispatcher::del remove @endlink them later or you can @link * dispatcher::add_once add events to be processed just once @endlink. You can * @link dispatcher::dispatch loop once or forever @endlink (well, of course you * can break that forever removing all the events or by @link dispatcher::exit * exiting the loop @endlink). */ struct dispatcher { /** * Creates a default dispatcher (with just 1 priority). * * @see dispatcher(int) if you want to create a dispatcher with more * priorities. */ dispatcher() throw() { _event_base = static_cast< internal::event_base* >(internal::event_init()); } /** * Creates a dispatcher with npriorities priorities. * * @param npriorities Number of priority queues to use. */ dispatcher(int npriorities) throw(std::bad_alloc) { _event_base = static_cast< internal::event_base* >(internal::event_init()); if (!_event_base) throw std::bad_alloc(); // Can't fail because there is no way that it has active events internal::event_base_priority_init(_event_base, npriorities); } #ifdef EVENT_BASE_FREE_FIX ~dispatcher() throw() { event_base_free(_event_base); } #else #warning "The dispatcher class *will* leak memory because of a libevent bug, see http://www.mail-archive.com/libevent-users@monkey.org/msg00110.html for more info an a patch. If you already have this patch, please -DEVENT_BASE_FREE_FIX to your compiler to make this message disappear and really free the dispatcher memory using event_base_free()." #endif /** * Adds an event to the dispatcher. * * @param e Event to add. * @param priority Priority of the event. */ void add(basic_event& e, int priority = DEFAULT_PRIORITY) throw(invalid_priority) { internal::event_base_set(_event_base, &e); if (priority != DEFAULT_PRIORITY && internal::event_priority_set(&e, priority)) throw invalid_priority(); internal::event_add(&e, 0); } /** * Adds an event to the dispatcher with a timeout. * * The event is fired when there is activity on e or when to has elapsed, * whatever come first. * * @param e Event to add. * @param to Timeout. * @param priority Priority of the event. */ void add(basic_event& e, const time& to, int priority = DEFAULT_PRIORITY) throw(invalid_priority) { internal::event_base_set(_event_base, &e); if (priority != DEFAULT_PRIORITY && internal::event_priority_set(&e, priority)) throw invalid_priority(); internal::event_add(&e, const_cast< time* >(&to)); // XXX HACK libevent don't use const } /** * Adds a temporary event. * * Adds a temporary event, without the need of instantiating a new event * object. Events added this way can't eventxx::PERSIST. * * @param fd File descriptor to monitor for events. * @param ev Type of events to monitor. * @param handler Callback function. */ template < typename F > void add_once(int fd, type ev, F& handler) { internal::event_once(fd, ev, &dispatcher::wrapper< F >, reinterpret_cast< void* >(&handler), 0); } /** * Adds a temporary event to with a C-style callback. * * Adds a temporary event, without the need of instantiating a new event * object. Events added this way can't eventxx::PERSIST. * * @param fd File descriptor to monitor for events. * @param ev Type of events to monitor. * @param handler Callback function. * @param arg Arbitrary pointer to pass to the handler as argument. */ void add_once(int fd, type ev, ccallback_type handler, void* arg) { internal::event_once(fd, ev, handler, arg, 0); } /** * Adds a temporary event. * * Adds a temporary event, without the need of instantiating a new event * object. Events added this way can't eventxx::PERSIST. * * @param fd File descriptor to monitor for events. * @param ev Type of events to monitor. * @param handler Callback function. * @param to Timeout. */ template < typename F > void add_once(int fd, type ev, F& handler, const time& to) { internal::event_once(fd, ev, &dispatcher::wrapper< F >, reinterpret_cast< void* >(&handler), const_cast< time* >(&to)); // XXX HACK libevent don't use const } /** * Adds a temporary event with a C-style callback. * * Adds a temporary event, without the need of instantiating a new event * object. Events added this way can't eventxx::PERSIST. * * @param fd File descriptor to monitor for events. * @param ev Type of events to monitor. * @param handler Callback function. * @param arg Arbitrary pointer to pass to the handler as argument. * @param to Timeout. */ void add_once(int fd, type ev, ccallback_type handler, void* arg, const time& to) { internal::event_once(fd, ev, handler, arg, const_cast< time* >(&to)); // XXX HACK libevent don't use const } /** * Adds a temporary timer. * * Adds a temporary timer, without the need of instantiating a new timer * object. * * @param handler Callback function. * @param to Timer's timeout. */ template < typename F > void add_once_timer(F& handler, const time& to) { internal::event_once(-1, EV_TIMEOUT, &dispatcher::wrapper< F >, reinterpret_cast< void* >(&handler), const_cast< time* >(&to)); // XXX HACK libevent don't use const } /** * Adds a temporary timer with a C-style callback. * * Adds a temporary timer, without the need of instantiating a new timer * object. * * @param handler Callback function. * @param arg Arbitrary pointer to pass to the handler as argument. * @param to Timer's timeout. */ void add_once_timer(ccallback_type handler, void* arg, const time& to) { internal::event_once(-1, EV_TIMEOUT, handler, arg, const_cast< time* >(&to)); // XXX HACK libevent don't use const } /** * Removes an event. * * The event e will be no longer monitored by this dispatcher. * * @param e Event to remove. */ void del(basic_event& e) throw() { internal::event_del(&e); } /** * Main dispatcher loop. * * This function takes the control of the program, waiting for an event * and calling its callbacks when it's fired. It only returns under * this conditions: * - exit() was called. * - All events were del()eted. * - Another internal error. * - eventxx::ONCE flag was set. * - eventxx::NONBLOCK flag was set. * * @param flags If eventxx::ONCE is specified, then just one event is * processed, if eventxx::NONBLOCK is specified, then this * function returns even if there are no pending events. */ int dispatch(int flags = 0) // TODO throw(exception) { return internal::event_base_loop(_event_base, flags); } /** * Exit the dispatch() loop. * * @param to If a timeout is given, the loop exits after the specified * time is elapsed. */ int exit(const time& to = time()) { // XXX HACK libevent don't use const return internal::event_base_loopexit(_event_base, const_cast< time* >(&to)); } protected: internal::event_base* _event_base; template < typename F > static void wrapper(int fd, type ev, void* h) { F& handler = *reinterpret_cast< F* >(h); handler(fd, *reinterpret_cast< type* >(&ev)); } }; // struct dispatcher } // namespace event #endif // _EVENTXX_HPP_ // vim: set filetype=cpp :