#ifndef _EVENT_HPP_ #define _EVENT_HPP_ #include // timeval (hack -> event.h don't include it) #include // std::exception, std::invalid_argument, // std::runtime_error, std::bad_alloc /** @mainpage * * @section Introduction * * The libevent API provides a mechanism to execute a callback function when a * specific event occurs on a file descriptor or after a timeout has been * reached. Furthermore, libevent also support callbacks due to signals or * regular timeouts. * * libevent is meant to replace the event loop found in event driven network * servers. An application just needs to call dispatcher::dispatch() and then * add or remove events dynamically without having to change the event loop. * * Currently, libevent supports /dev/poll, kqueue(2), select(2), poll(2) and * epoll(4). It also has experimental support for real-time signals. The * internal event mechanism is completely independent of the exposed event API, * and a simple update of libevent can provide new functionality without having * to redesign the applications. As a result, Libevent allows for portable * application development and provides the most scalable event notification * mechanism available on an operating system. Libevent should compile on Linux, * *BSD, Mac OS X, Solaris and Windows. * * This is a simple, direct, one-header inline C++ wrapper for libevent. * It's designed to be as close to use to libevent without compromising modern * C++ programming techniques and efficiency (since all implementation is * trivial and inline, theoretically, it imposes no overhead at all). * * * @section Usage * * The best way to explain how this works is by examples. TODO * * @author Leandro Lucarella * @version 0.1 * @par License * This program is under the BOLA license (see * http://auriga.wearlab.de/~alb/bola/) * */ /** * Namespace for all symbols libevent C++ wrapper defines. */ namespace event { // All libevent C API symbols and other internal stuff goes here. namespace internal { #include } /// @defgroup exceptions Exceptions //@{ /** * Base class for all libevent exceptions. */ struct exception: std::exception { }; /** * Invalid event exception. * * This exception is thrown when passing an invalid event to a function, the * reason is given in the what() description but it usually means that the you * are making some restricted operation with an active event. * * If you hit this exception, you probably got a programming error. */ struct invalid_event: std::invalid_argument, exception { /** * Creates an invalid event exception with a reason. * * @param what Reason why the event is invalid). */ explicit invalid_event(const std::string& what) throw(): std::invalid_argument(what) { } }; // struct invalid_event /** * Invalid priority exception. * * This exception is thrown when passing an invalid priority to a function. This * usually means you don't have enought priority queues in your dispatcher, so * you should have allocated more in the constructor. * * If you hit this exception, you probably got a programming error. * * @see dispatcher::dispatcher(int) to allocate more priority queues. */ struct invalid_priority: std::invalid_argument, exception { /** * Creates an invalid priority exception with a reason. * * @param what Reason why the priority is invalid). */ explicit invalid_priority(const std::string& what = "invalid priority value") throw(): std::invalid_argument(what) { } }; // struct invalid_priority //@} /// Miscelaneous constants enum { DEFAULT_PRIORITY = -1 ///< Default priority (the middle value) }; /// C function used as callback in the C API. typedef void (*ccallback_type)(int, short, void*); /** * Time used for timeout values. * * This timeout is compose of seconds and microseconds. */ struct time: ::timeval { /** * Creates a new time with @p sec seconds and @p usec microseconds. * * @param sec Number of seconds. * @param usec Number of microseconds. */ time(long sec = 0l, long usec = 0l) throw() { tv_sec = sec; tv_usec = usec; } /** * Gets the number of seconds. * * @return Number of seconds. */ long sec() const throw() { return tv_sec; }; /** * Gets the number of microseconds. * * @return Number of microseconds. */ long usec() const throw() { return tv_usec; }; /** * Sets the number of seconds. * * @param s Number of seconds. */ void sec(long s) throw() { tv_sec = s; }; /** * Sets the number of microseconds. * * @param u Number of microseconds. */ void usec(long u) throw() { tv_usec = u; }; }; // struct time /// @defgroup events Events //@{ /** * Basic event from which all events derive. * * All events derive from this class, so it's useful for use in containers, * like: * @code * std::list< event::basic_event* > events; * @endcode */ struct basic_event: internal::event { /** * Checks if there is an event pending. * * @param ev Type of event to check. * * @return true if there is a pending event, false if not. */ bool pending(short ev) const throw() { // HACK libevent don't use const return event_pending(const_cast< basic_event* >(this), ev, 0); } /** * Timeout of the event. * * @return Timeout of the event. */ time timeout() const throw() { time tv; // HACK libevent don't use const event_pending(const_cast< basic_event* >(this), EV_TIMEOUT, &tv); return tv; } /** * Sets the event's priority. * * @param priority New event priority. * * @see dispatcher::dispatcher(int) */ void priority(int priority) const throw(invalid_event, invalid_priority) { if (ev_flags & EVLIST_ACTIVE) throw invalid_event("can't change the priority of an " "active event"); // HACK libevent don't use const if (event_priority_set(const_cast< basic_event* >(this), priority)) throw invalid_priority(); } /** * Event's file descriptor. * * @return Event's file descriptor. */ int fd() const throw() { return EVENT_FD(this); } /// @note This is an abstract class, you can't instantiate it. protected: basic_event() throw() {} basic_event(const basic_event&); basic_event& operator= (const basic_event&); }; // struct basic_event /** * Generic event object. * * This object stores all the information about an event, incluiding a callback * functor, which is called then the event is fired. Then template parameter * must be a callable object (functor) that can take 2 parameters: an integer * (the file descriptor of the fired event) and a short (the type of event * fired: EV_TIMEOUT, EV_SIGNAL, EV_READ, EV_WRITE). There is an specialized * version of this class which takes as the template parameter a C function * with the ccallback_type signature, just like C libevent API does. * * @see event::event< ccallback_type > */ template < typename F > struct event: basic_event { /** * Creates a new event. * * @param fd File descriptor to monitor for events. * @param ev Type of events to monitor. * @param handler Callback functor. * @param priority Priority of the event. */ event(int fd, short ev, F& handler, int priority = DEFAULT_PRIORITY) throw(invalid_priority) { event_set(this, fd, ev, &wrapper, &handler); if (priority != DEFAULT_PRIORITY && event_priority_set(this, priority)) throw invalid_priority(); } protected: event() {} static void wrapper(int fd, short ev, void* h) { F& handler = *static_cast< F* >(h); handler(fd, ev); } }; // struct event< F > /** * This is the specialization of event::event for C-style callbacks. * * @see event::event */ template <> struct event< ccallback_type >: basic_event { /** * Creates a new event. * * @param fd File descriptor to monitor for events. * @param ev Type of events to monitor. * @param handler C-style callback function. * @param arg Arbitrary pointer to pass to the handler as argument. * @param priority Priority of the event. */ event(int fd, short ev, ccallback_type handler, void* arg, int priority = DEFAULT_PRIORITY) throw(invalid_priority) { event_set(this, fd, ev, handler, arg); if (priority != DEFAULT_PRIORITY && event_priority_set(this, priority)) throw invalid_priority(); } protected: event() {} }; // struct event< ccallback_type > /** * Timer event object. * * This is just a special case of event that is fired only when a timeout is * reached. It's just a shortcut to event(-1, 0, handler, priority). * * @note This event can't EV_PERSIST. * @see timer< ccallback_type > */ template < typename F > struct timer: event< F > { /** * Creates a new timer event. * * @param handler Callback functor. * @param priority Priority of the event. */ timer(F& handler, int priority = DEFAULT_PRIORITY) throw(invalid_priority) { evtimer_set(this, &event< F >::wrapper, &handler); if (priority != DEFAULT_PRIORITY && event_priority_set(this, priority)) throw invalid_priority(); } }; // struct timer< F > /** * This is the specialization of event::timer for C-style callbacks. * * @note This event can't EV_PERSIST. * @see timer */ template <> struct timer< ccallback_type >: event::event< ccallback_type > { /** * Creates a new timer event. * * @param handler C-style callback function. * @param arg Arbitrary pointer to pass to the handler as argument. * @param priority Priority of the event. */ timer(ccallback_type handler, void* arg, int priority = DEFAULT_PRIORITY) throw(invalid_priority) { evtimer_set(this, handler, arg); if (priority != DEFAULT_PRIORITY && event_priority_set(this, priority)) throw invalid_priority(); } }; // struct timer< ccallback_type > /** * Signal event object. * * This is just a special case of event that is fired when a signal is raised * (instead of a file descriptor being active). It's just a shortcut to * event(signal, EV_SIGNAL, handler, priority). * * @note This event allways EV_PERSIST. * @see signal< ccallback_type > */ template < typename F > struct signal: event< F > { /** * Creates a new singal event. * * @param signum Signal number to monitor. * @param handler Callback functor. * @param priority Priority of the event. */ signal(int signum, F& handler, int priority = DEFAULT_PRIORITY) throw(invalid_priority) { signal_set(this, signum, &event< F >::wrapper, &handler); if (priority != DEFAULT_PRIORITY && event_priority_set(this, priority)) throw invalid_priority(); } /** * Event's signal number. * * @return Event's signal number. */ int signum() const { return EVENT_SIGNAL(this); } }; // struct signal /** * This is the specialization of event::signal for C-style callbacks. * * @note This event allways EV_PERSIST. * @see signal */ template <> struct signal< ccallback_type >: event< ccallback_type > { /** * Creates a new signal event. * * @param signum Signal number to monitor. * @param handler C-style callback function. * @param arg Arbitrary pointer to pass to the handler as argument. * @param priority Priority of the event. */ signal(int signum, ccallback_type handler, void* arg, int priority = DEFAULT_PRIORITY) throw(invalid_priority) { signal_set(this, signum, handler, arg); if (priority != DEFAULT_PRIORITY && event_priority_set(this, priority)) throw invalid_priority(); } /** * Event's signal number. * * @return Event's signal number. */ int signum() const { return EVENT_SIGNAL(this); } }; // struct signal< ccallback_type > //@} /** * Event dispatcher. * * This class is the responsable for looping and dispatching events. */ struct dispatcher { /** * Creates a default dispatcher (with just 1 prioriority). * * @see dispatcher(int) if you want to create a dispatcher with more * prioriorities. */ dispatcher() throw() { _event_base = static_cast< internal::event_base* >(internal::event_init()); } /** * Creates a dispatcher with npriorities prioriorities. * * @param npriorities Number of priority queues to use. */ dispatcher(int npriorities) throw(std::bad_alloc) { _event_base = static_cast< internal::event_base* >(internal::event_init()); if (!_event_base) throw std::bad_alloc(); // Can't fail because there is no way that it has active events internal::event_base_priority_init(_event_base, npriorities); } ~dispatcher() throw() { event_base_free(_event_base); } /** * Adds an event to the dispatcher. * * @param e Event to add. */ void add(basic_event& e) throw() { internal::event_base_set(_event_base, &e); internal::event_add(&e, 0); } /** * Adds an event to the dispatcher with a timeout. * * The event is fired when there is activity on e or when to is elapsed, * whatever come first. * * @param e Event to add. * @param to Timeout. */ void add(basic_event& e, const time& to) throw() { internal::event_base_set(_event_base, &e); internal::event_add(&e, const_cast< time* >(&to)); // XXX HACK libevent don't use const } /** * Adds a temporary event. * * Adds a temporary event, without the need of instantiating a new event * object. Events added this way can't EV_PERSIST. * * @param fd File descriptor to monitor for events. * @param ev Type of events to monitor. * @param handler Callback function. */ template < typename F > void add_once(int fd, short ev, F& handler) { internal::event_once(fd, ev, &dispatcher::wrapper< F >, &handler, 0); } /** * Adds a temporary event to with a C-style callback. * * Adds a temporary event, without the need of instantiating a new event * object. Events added this way can't EV_PERSIST. * * @param fd File descriptor to monitor for events. * @param ev Type of events to monitor. * @param handler Callback function. * @param arg Arbitrary pointer to pass to the handler as argument. */ void add_once(int fd, short ev, ccallback_type handler, void* arg) { internal::event_once(fd, ev, handler, arg, 0); } /** * Adds a temporary event. * * Adds a temporary event, without the need of instantiating a new event * object. Events added this way can't EV_PERSIST. * * @param fd File descriptor to monitor for events. * @param ev Type of events to monitor. * @param handler Callback function. * @param to Timeout. */ template < typename F > void add_once(int fd, short ev, F& handler, const time& to) { internal::event_once(fd, ev, &dispatcher::wrapper< F >, &handler, const_cast< time* >(&to)); // XXX HACK libevent don't use const } /** * Adds a temporary event with a C-style callback. * * Adds a temporary event, without the need of instantiating a new event * object. Events added this way can't EV_PERSIST. * * @param fd File descriptor to monitor for events. * @param ev Type of events to monitor. * @param handler Callback function. * @param arg Arbitrary pointer to pass to the handler as argument. * @param to Timeout. */ void add_once(int fd, short ev, ccallback_type handler, void* arg, const time& to) { internal::event_once(fd, ev, handler, arg, const_cast< time* >(&to)); // XXX HACK libevent don't use const } /** * Adds a temporary timer. * * Adds a temporary timer, without the need of instantiating a new timer * object. * * @param handler Callback function. * @param to Timer's timeout. */ template < typename F > void add_once_timer(F& handler, const time& to) { internal::event_once(-1, EV_TIMEOUT, &dispatcher::wrapper< F >, &handler, const_cast< time* >(&to)); // XXX HACK libevent don't use const } /** * Adds a temporary timer with a C-style callback. * * Adds a temporary timer, without the need of instantiating a new timer * object. * * @param handler Callback function. * @param arg Arbitrary pointer to pass to the handler as argument. * @param to Timer's timeout. */ void add_once_timer(ccallback_type handler, void* arg, const time& to) { internal::event_once(-1, EV_TIMEOUT, handler, arg, const_cast< time* >(&to)); // XXX HACK libevent don't use const } /** * Removes an event. * * The event e will be no longer monitored by this dispatcher. * * @param e Event to remove. */ void del(basic_event& e) throw() { internal::event_del(&e); } /** * Main dispatcher loop. * * This function takes the control of the program, waiting for event and * calling it's callbacks when they are fired. It only returns under * this conditions: * - exit() was called. * - All events were del()eted. * - Another internal error. * - LOOP_ONCE flag was set. * - LOOP_NONBLOCK flag was set. * * @param flags If EVLOOP_ONCE is specified, then just one event is * processed, if EVLOOP_NONBLOCK is specified, then this * function returns whenever as an event or not. */ int dispatch(int flags = 0) // TODO throw(exception) { return internal::event_base_loop(_event_base, flags); } /** * Exit the dispatch() loop. * * @param to If a timeout is given, the loop exits after to is passed. */ int exit(const time& to = time()) { return internal::event_base_loopexit(_event_base, const_cast< time* >(&to)); // XXX HACK libevent don't use const } protected: internal::event_base* _event_base; template < typename F > static void wrapper(int fd, short ev, void* h) { F& handler = *static_cast< F* >(h); handler(fd, ev); } }; // struct dispatcher /// Shortcut to C-style event. typedef event::event< ccallback_type > cevent; /// Shortcut to C-style timer. typedef event::timer< ccallback_type > ctimer; /// Shortcut to C-style signal handler. typedef event::signal< ccallback_type > csignal; } // namespace event #endif // _EVENT_HPP_ // vim: set filetype=cpp :