ifndef Lib.mak.included Lib.mak.included := 1 # These variables should be provided by the includer Makefile: # P should be the project name, mostly used to handle include directories # T should be the path to the top-level directory. # C should be the path to the current directory. # Load top-level directory local configuration sinclude $T/Config.mak # Verbosity flag (empty show nice messages, 1 be verbose) # honour make -s flag override V := $(if $(findstring s,$(MAKEFLAGS)),1,$V) # Flavor (variant), should be one of "dbg", "opt" or "cov" F ?= opt # Use C++ linker by default LINKER := $(CXX) # Use precompiled headers if non-empty GCH ?= # Directories ############## # Use absolute paths to avoid problems with automatic dependencies when # building from subdirectories T := $(abspath $T) # Name of the current directory, relative to $T R := $(subst $T,,$(patsubst $T/%,%,$(CURDIR))) # Base directory where to put variants D ?= $T/build # Generated files top directory G ?= $D/$F # Objects (and other garbage like precompiled headers and dependency files) # directory O ?= $G/obj # Binaries directory B ?= $G/bin # Libraries directory L ?= $G/lib # Includes directory I ?= $G/include # Generated includes directory J ?= $G/geninc # Functions ############ # Find sources files and get the corresponding object names # The first argument should be the sources extension ("c" or "cpp" typically) # It expects the variable $T and $O to be defined as commented previously in # this file. $C should be defined to the path to the current directory relative # to the top-level. find_objects = $(patsubst $T/%.$1,$O/%.o,$(shell find $T/$C -name '*.$1')) # Abbreviate a file name. Cut the leading part of a file if it match to the $T # directory, so it can be displayed as if it were a relative directory. Take # just one argument, the file name. abbr = $(addprefix $(shell echo $R | sed 's|/\?\([^/]\+\)/\?|../|g'),\ $(subst $T,.,$(patsubst $T/%,%,$1))) # Execute a command printing a nice message if $V is empty # The first argument is mandatory and it's the command to execute. The second # and third arguments are optional and are the target name and command name to # pretty print. vexec = $(if $V,,\ echo ' $(notdir $(if $3,$(strip $3),$(firstword $1))) \ $(call abbr,$(if $2,$(strip $2),$@))' ; )$1 # Same as vexec but it silence the echo command (prepending a @). exec = $(if $V,,@)$(call vexec,$1,$2,$3) # Compile a source file to an object, generating pre-compiled headers and # dependencies. The pre-compiled headers are generated only if the system # includes change. This function is designed to be used as a command in a rule. # It takes one argument only, the type of file to compile (typically "c" or # "cpp"). What to compile and the output files are built using the automatic # variables from a rule. define compile $(if $(GCH),\ @if test -f $O/$*.d; then \ tmp=`mktemp`; \ h=`awk -F: '!$$0 {f = 1} $$0 && f {print $$1}' $O/$*.d`; \ grep -h '^#include <' $(call abbr,$<) $$h | sort -u > "$$tmp"; \ if diff -q -w "$(call abbr,$O/$*.$1.h)" "$$tmp" > /dev/null 2>&1; \ then \ rm "$$tmp"; \ else \ mv "$$tmp" "$(call abbr,$O/$*.$1.h)"; \ $(call vexec,$(COMPILE.$1) -o "$O/$*.$1.h.gch" "$O/$*.$1.h",\ $O/$*.$1.h.gch); \ fi \ else \ touch "$(call abbr,$O/$*.$1.h)"; \ fi \ ) $(call exec,$(COMPILE.$1) -o $@ -MMD -MP $(if $(GCH),-include $O/$*.$1.h) $<) endef # Link object files to build an executable. The objects files are taken from # the prerequisite files ($O/%.o). If in the prerequisite files are shared # objects ($L/lib%.so), they are included as libraries to link to (-l%). This # function is designed to be used as a command in a rule. The ouput name is # taken from the rule automatic variables. If an argument is provided, it's # included in the link command line. The variable LINKER is used to link the # executable; for example, if you want to link a C++ executable, you should use # LINKER := $(CXX). link = $(call exec,$(LINKER) $(LDFLAGS) $(TARGET_ARCH) -o $@ $1 \ $(patsubst $L/lib%.so,-l%,$(filter %.so,$^)) \ $(foreach obj,$(filter %.o,$^),$(obj))) # Overrided flags ################## # Warn about everything override CPPFLAGS += -Wall # Use the includes directories to search for includes override CPPFLAGS += -I$I -I$J # Be standard compilant override CFLAGS += -std=c99 -pedantic override CXXFLAGS += -std=c++98 -pedantic # Use the generated library directory to for libraries override LDFLAGS += -L$L -Wall # Make sure the generated libraries can be found export LD_LIBRARY_PATH := $L:$(LD_LIBRARY_PATH) # Variant flags ################ ifeq ($F,dbg) override CPPFLAGS += -ggdb -DDEBUG endif ifeq ($F,opt) override CPPFLAGS += -O2 -DNDEBUG endif ifeq ($F,cov) override CPPFLAGS += -ggdb -pg --coverage override LDFLAGS += -pg --coverage endif # Automatic rebuilding when flags or commands changes ###################################################### # Re-compile C files if one of this variables changes COMPILE.c.FLAGS := $(CC) ~ $(CPPFLAGS) ~ $(CFLAGS) ~ $(TARGET_ARCH) # Re-compile C++ files if one of this variables changes COMPILE.cpp.FLAGS := $(CXX) ~ $(CPPFLAGS) ~ $(CXXFLAGS) ~ $(TARGET_ARCH) # Re-link binaries and libraries if one of this variables changes LINK.o.FLAGS := $(LD) ~ $(LDFLAGS) ~ $(TARGET_ARCH) # Default rules ################ $O/%.o: $T/%.c $G/compile-c-flags $(call compile,c) $O/%.o: $T/%.cpp $G/compile-cpp-flags $(call compile,cpp) $B/%: $G/link-o-flags $(call link) $L/%.so: override CFLAGS += -fPIC $L/%.so: override CXXFLAGS += -fPIC $L/%.so: $G/link-o-flags $(call link,-shared) .PHONY: clean clean: $(call exec,$(RM) -r $D,$D) # Automatic dependency handling ################################ sinclude $(shell test -d $O && find $O -name '*.d') # Create build directory structure ################################### # Create a file with flags used to trigger rebuilding when they change. The # first argument is the name of the file where to store the flags, the second # are the flags and the third argument is a text to be displayed if the flags # have changed. This should be used as a rule action or something where # a shell script is expected. gen_rebuild_flags = if test x"$2" != x"`cat $1 2>/dev/null`"; then \ test -f $1 && echo "$3"; \ echo "$2" > $1 ; fi # Create $O, $B, $L, $I and $J directories and replicate the directory # structure of the project into $O. Create one symlink "last" to the current # build directory and another to use as include directory. It update the flags # files to detect flag and/or compiler changes to force a rebuild. # # NOTE: the second mkdir can yield no arguments if the project don't have any # subdirectories, that's why the current directory "." is included, so it # won't show an error message in case of no subdirectories. setup_build_dir__ := $(shell \ mkdir -p $O $B $L $I $J; \ mkdir -p . $(addprefix $O,$(patsubst $T%,%,\ $(shell find $T -type d -not -path '$D*'))); \ $(call gen_rebuild_flags,$G/compile-c-flags, \ $(COMPILE.c.FLAGS),C compiler or flags;); \ $(call gen_rebuild_flags,$G/compile-cpp-flags, \ $(COMPILE.cpp.FLAGS),C++ compiler or flags;); \ $(call gen_rebuild_flags,$G/link-o-flags, \ $(LINK.o.FLAGS),linker or link flags;); \ test -L $I/$P || ln -s $T $I/$P; \ test -L $D/last || ln -s $F $D/last ) # Print any generated message (if verbose) $(if $V,,$(if $(setup_build_dir__), \ $(info !! Something changed: $(setup_build_dir__) \ re-building affected files...))) endif