#ifdef DEBUG
cerr << __FILE__ << ": destructor." << endl;
#endif // DEBUG
+ // TODO Temporal: espero que el receiver muera.
+ receiver.finish(true);
}
-ControlClient::ControlClient(string host, int port):
- Connection(sockbuf::sock_stream) {
+ControlClient::ControlClient(const string& host, const Connection::Port& port):
+ Connection(sockbuf::sock_stream, host, port) {
#ifdef DEBUG
cerr << __FILE__ << ": host = " << host
<< " | port = " << port << endl;
#endif // DEBUG
- socket->connect(host.c_str(), port);
- //if (!socket->is_open()) {
- // throw ios::failure("Can't connect!");
- //}
}
void ControlClient::real_run(void) {
#ifdef DEBUG
cerr << __FILE__ << ": real_run." << endl;
#endif // DEBUG
+ try {
+ socket->connect(host.c_str(), port);
+ } catch (const sockerr& e) {
+ // Poner una señal de error específica?
+ error_received(1);
+ finish();
+ return;
+ }
+ host = socket->localhost();
+ port = socket->localport();
+ // TODO sacar signal_connected?
+ connected();
+ // TODO Temporal: el receiver empieza a escuchar.
+ receiver.run();
while (!stop) {
HTTPResponse response;
try {
cerr << __FILE__ << " : real_run() ERROR nro: " << e << endl;
#endif // DEBUG
// TODO - pasar como parametro codigo de error o algo.
- error_received();
+ error_received(e);
continue;
}
switch (response.status_code) {
case HTTPMessage::OK:
- ok_received();
+ ok_received(response.get_body());
break;
default:
- error_received();
+ error_received(response.status_code);
break;
}
}
}
+void ControlClient::send(const Command& command) {
+ socket << command << flush;
+#ifdef DEBUG
+ cerr << __FILE__ << ": send() Enviado!" << endl;
+#endif // DEBUG
+}
+
+ControlClient::SignalConnected& ControlClient::signal_connected(void) {
+ return connected;
+}
+
ControlClient::SignalOKReceived& ControlClient::signal_ok_received(void) {
return ok_received;
}
return error_received;
}
-void ControlClient::send(const Command& command) {
- socket << command << flush;
-#ifdef DEBUG
- cerr << __FILE__ << ": send() Enviado!" << endl;
-#endif // DEBUG
+// TODO - temporal
+Receiver::SignalFrameReceived& ControlClient::signal_frame_received(void) {
+ return receiver.signal_frame_received();
}
} // namespace Server