Or::Or()
{
+ out_connected = false;
in_x = x;
in_y = y+16;
out_x = x+32;
bool Or::on_button_press_event(GdkEventButton *event)
{
if ((event->type == GDK_BUTTON_PRESS) && ( event->button == 1)) {
- CItem::logic_connect = true;
- CItem::gate_id = ID;
- combo_entry->set_text(name);
- WorkPlace::pointed = ID;
+ if ( CItem::logic_connect ) {
+ if ( detect_click_position((int)event->x, (int)event->y ) == OUT && !out_connected) {
+ CItem::gate_id = ID;
+ WorkPlace::pointed = ID;
+ }
+ if ( detect_click_position((int)event->x, (int)event->y ) == IN ) {
+ CItem::gate_id = ID;
+ WorkPlace::pointed = ID;
+ }
+ }
+ list_pointed->push_back(name);
+ combo_entry->set_popdown_strings(*list_pointed);
+ combo_entry->get_entry()->set_text (name);
}
if ((event->type == GDK_BUTTON_PRESS) && ( event->button == 2)){
dato += c_img;
dato += c_x;
dato += c_y;
- for ( int i=0; i<=vec_connector.size()-1; i++) {
+ for ( int i=0; i<=vec_connector.size()-1&&!vec_connector.empty(); i++) {
if ( vec_connector[i].type == IN ) {
dato += "\t\t<entrada>";
dato += vec_connector[i].name_dest + "</entrada>\n";
t_logic_connector temp;
std::list<t_line>::iterator i = workplace->lista_lineas_in.begin();
while ( i != workplace->lista_lineas_in.end() ) {
- if ( (*i).logic->get_id() == ID ) {
+ if ( workplace->get_logic_item((*i).logic_id)->get_id() == ID ) {
temp.type = OUT;
- temp.name_dest = (*i).store->get_name();
+ temp.name_dest = workplace->get_item((*i).store_id)->get_name();
vec_connector.push_back(temp);
cant_out++;
}
i = workplace->lista_lineas_out.begin();
while ( i != workplace->lista_lineas_out.end() ) {
- if ( (*i).logic->get_id() == ID ) {
+ if ( workplace->get_logic_item((*i).logic_id)->get_id() == ID ) {
temp.type = IN;
- temp.name_dest = (*i).store->get_name();
+ temp.name_dest = workplace->get_item((*i).store_id)->get_name();
vec_connector.push_back(temp);
cant_in++;
}
i++;
}
- //FIXME la or tiene n entradas y una salida!!!!!!!!!!!!!!!!!!
- return true;// (cant_in == cant_out );
+
+ return true;// out_connected;
}
ConnectorType Or::detect_click_position(int _a, int _b)
_a =out_x;
_b =out_y;
}
+
+void Or::set_out_connected(bool _o)
+{
+ out_connected = _o;
+}