bool And::on_button_press_event(GdkEventButton *event)
{
if ((event->type == GDK_BUTTON_PRESS) && ( event->button == 1)) {
- CItem::logic_connect = true;
- CItem::gate_id = ID;
- combo_entry->set_text(name);
- WorkPlace::pointed = ID;
+ if ( CItem::logic_connect ) {
+ CItem::gate_id = ID;
+ WorkPlace::pointed = ID;
+ }
+ list_pointed->push_back(name);
+ combo_entry->set_popdown_strings(*list_pointed);
+ combo_entry->get_entry()->set_text (name);
+ workplace->queue_draw();
}
if ((event->type == GDK_BUTTON_PRESS) && ( event->button == 2)){
dato += c_img;
dato += c_x;
dato += c_y;
- for ( int i=0; i<=vec_connector.size()-1; i++) {
+ for ( int i=0; i<=vec_connector.size()-1&&!vec_connector.empty(); i++) {
if ( vec_connector[i].type == IN ) {
dato += "\t\t<entrada>";
dato += vec_connector[i].name_dest + "</entrada>\n";
t_logic_connector temp;
std::list<t_line>::iterator i = workplace->lista_lineas_in.begin();
while ( i != workplace->lista_lineas_in.end() ) {
- if ( (*i).logic->get_id() == ID ) {
+ if ( workplace->get_logic_item((*i).logic_id)->get_id() == ID ) {
temp.type = OUT;
- temp.name_dest = (*i).store->get_name();
+ temp.name_dest = workplace->get_item((*i).store_id)->get_name();
vec_connector.push_back(temp);
cant_out++;
}
i = workplace->lista_lineas_out.begin();
while ( i != workplace->lista_lineas_out.end() ) {
- if ( (*i).logic->get_id() == ID ) {
+ if ( workplace->get_logic_item((*i).logic_id)->get_id() == ID ) {
temp.type = IN;
- temp.name_dest = (*i).store->get_name();
+ temp.name_dest = workplace->get_item((*i).store_id)->get_name();
vec_connector.push_back(temp);
cant_in++;
}