+ host = socket->localhost();
+ port = socket->localport();
+}
+
+void ControlClient::real_run(void) {
+#ifdef DEBUG
+ cerr << __FILE__ << "(" << __LINE__ << ")"
+ << ": real_run." << endl;
+#endif // DEBUG
+ try {
+ } catch (const sockerr& e) {
+ // TODO Poner una señal de error específica?
+ error(e.serrno(), e.errstr());
+ return;
+ }
+ // TODO sacar signal_connected?
+ connected();
+ // TODO Temporal: el receiver empieza a escuchar.
+ receiver.run();
+ while (!stop) {
+ HTTPResponse response;
+ try {
+ //Glib::Mutex::Lock lock(socket_mutex);
+ socket >> response;
+ // Si se cerró el socket.
+ } catch (const ios::failure& e) {
+ // TODO poner buenos codigos de error.
+ error(1000000, "Se desconectó.");
+ return;
+ } catch (const sockerr& e) {
+ error(e.serrno(), e.errstr());
+ return;
+ // Si hay un error al parsear la respuesta.
+ } catch (const HTTPResponse::Error& e) {
+#ifdef DEBUG
+ cerr << __FILE__ << "(" << __LINE__ << ")"
+ << " : real_run() ERROR nro: " << e << endl;
+#endif // DEBUG
+ // TODO - es un error recuperable? O manda señal error()?
+ error_received(e);
+ continue;
+ }
+ switch (response.status_code) {
+ case HTTPMessage::OK:
+ ok_received(response.get_body());
+ break;
+ default:
+ error_received(response.status_code);
+ break;
+ }
+ }
+}
+
+void ControlClient::send(const Command& command) {
+ try {
+ socket << command << flush;
+ } catch (const sockerr& e) {
+ error(e.serrno(), e.errstr());
+ finish();
+ }
+#ifdef DEBUG
+ cerr << __FILE__ << "(" << __LINE__ << ")"
+ << ": send() Enviado!" << endl;
+#endif // DEBUG
+}
+
+ControlClient::SignalConnected& ControlClient::signal_connected(void) {
+ return connected;
+}
+
+ControlClient::SignalOKReceived& ControlClient::signal_ok_received(void) {
+ return ok_received;
+}
+
+ControlClient::SignalErrorReceived& ControlClient::signal_error_received(void) {
+ return error_received;