+ //if (!socket->is_open()) {
+ // throw ios::failure("Can't connect!");
+ //}
+}
+
+void ControlClient::real_run(void) {
+#ifdef DEBUG
+ cerr << __FILE__ << ": real_run." << endl;
+#endif // DEBUG
+ while (!stop) {
+ HTTPResponse response;
+ try {
+ //Glib::Mutex::Lock lock(socket_mutex);
+ socket >> response;
+ // Si se cerró el socket.
+ } catch (const ios::failure& e) {
+ stop = true;
+ continue;
+ // Si hay un error al parsear la respuesta.
+ } catch (const HTTPResponse::Error& e) {
+#ifdef DEBUG
+ cerr << __FILE__ << " : real_run() ERROR nro: " << e << endl;
+#endif // DEBUG
+ // TODO - pasar como parametro codigo de error o algo.
+ error_received();
+ continue;
+ }
+ switch (response.status_code) {
+ case HTTPMessage::OK:
+ ok_received();
+ default:
+ error_received();
+ }
+ }
+}
+
+ControlClient::SignalOKReceived& ControlClient::signal_ok_received(void) {
+ return ok_received;
+}
+
+ControlClient::SignalErrorReceived& ControlClient::signal_error_received(void) {
+ return error_received;