#include "item.h"
-bool CItem:: logic_connect = false;
-int CItem::quien = -1;
+bool CItem::logic_connect = false;
+int CItem::gate_id = -1;
-CItem::CItem(const char *filename):Gtk::DrawingArea()
+CItem::CItem(const char *filename)
{
image = Gdk::Pixbuf::create_from_file(filename);
set_size_request(image->get_width(), image->get_height());
+
+ add_events(Gdk::EXPOSURE_MASK);
}
CItem::CItem()
std::cout << "Item Die" << std::endl;
}
+void CItem::on_realize()
+{
+ Gtk::DrawingArea::on_realize();
+ Glib::RefPtr<Gdk::Window> window = get_window();
+ gc = Gdk::GC::create(window);
+
+ Glib::RefPtr<Gdk::Colormap> colormap = get_colormap();
+
+ red = Gdk::Color("red");
+ blue = Gdk::Color("blue");
+
+ colormap->alloc_color(red);
+ colormap->alloc_color(blue);
+}
+
bool CItem::on_expose_event(GdkEventExpose* event)
{
- image->render_to_drawable ( get_window(), get_style()->get_black_gc(), 0, 0, 0, 0, image->get_width() ,image->get_height() ,
+ get_window()->draw_pixbuf(gc, image, 0, 0, 0, 0, image->get_width() ,image->get_height(),
Gdk::RGB_DITHER_NONE, 0, 0);
// XXX Esto no deberia ser necesario! en todo caso devolves false en
// vez de true para que siga llamando a los otros handlers :)
//Gtk::DrawingArea::on_expose_event(event);
+ if (logic_connect && !is_logic) {
+ draw_connectors();
+ }
return true;
}
void CItem::on_menu_popup_conectar()
{
- CItem::logic_connect = true;
- CItem::quien = ID;
}
int CItem::get_position_x()
void CItem::set_default_connector()
{
}
+
+void CItem::get_in_logic_connect_position(int& _a, int& _b)
+{
+ _a = x;
+ _b = y;
+}
+
+void CItem::get_out_logic_connect_position(int& _a, int& _b)
+{
+ _a = x;
+ _b = y;
+}
+
+void CItem::update_logic_position()
+{
+}
+
+void CItem::draw_connectors()
+{
+ if ( in_x != -1 ) {
+ Glib::RefPtr<Gdk::Window> window = get_window();
+
+ gc->set_foreground(red);
+ gc->set_background(red);
+ window->draw_rectangle(gc, 1, in_x-5-x, in_y-y, 10, 10);
+ gc->set_foreground(blue);
+ gc->set_background(blue);
+ window->draw_rectangle(gc, 1, out_x-5-x, out_y-y-10, 10, 10);
+ queue_draw();
+ }
+}
+