cerr << __FILE__ << ": host" << host
<< " | port = " << port << endl;
#endif // DEBUG
- // FIXME - poner en run().
socket->connect(host.c_str(), port);
+ if (!socket->is_open()) {
+ throw ios::failure("Can't connect!");
+ }
}
void ControlClient::real_run(void) {
#ifdef DEBUG
cerr << __FILE__ << ": real_run." << endl;
#endif // DEBUG
+ while (!stop) {
+ HTTPResponse response;
+ try {
+ //Glib::Mutex::Lock lock(socket_mutex);
+ socket >> response;
+ // Si se cerró el socket.
+ } catch (const ios::failure& e) {
+ stop = true;
+ continue;
+ // Si hay un error al parsear la respuesta.
+ } catch (const HTTPResponse::Error& e) {
#ifdef DEBUG
- // FIXME - debería tirar una excepción?
- if (!socket->is_open()) {
- cerr << "No se pudo conectar a " << socket->peerhost() <<
- ":" << socket->peerport() << "." << endl;
- } else {
- cerr << "Conectado a " << socket->peerhost() <<
- ":" << socket->peerport() << "." << endl;
+ cerr << __FILE__ << " : real_run() ERROR nro: " << e << endl;
+#endif // DEBUG
+ // TODO - pasar como parametro codigo de error o algo.
+ error_received();
+ continue;
+ }
+ switch (response.status_code) {
+ case HTTPMessage::OK:
+ ok_received();
+ default:
+ error_received();
+ }
}
+}
+
+ControlClient::SignalOKReceived& ControlClient::signal_ok_received(void) {
+ return ok_received;
+}
+
+ControlClient::SignalErrorReceived& ControlClient::signal_error_received(void) {
+ return error_received;
+}
+
+void ControlClient::send(const Command& command) {
+ socket << command << flush;
+#ifdef DEBUG
+ cerr << __FILE__ << ": send() Enviado!" << endl;
#endif // DEBUG
}