Connection::~Connection(void) {
#ifdef DEBUG
- cerr << __FILE__ << ": destructor." << endl;
+ cerr << __FILE__ << "(" << __LINE__ << ")"
+ << ": destructor." << endl;
#endif // DEBUG
}
Connection::Connection(const sockbuf::sockdesc& sd):
socket(sd) {
#ifdef DEBUG
- cerr << __FILE__ << ": sd = " << sd.sock << endl;
+ cerr << __FILE__ << "(" << __LINE__ << ")"
+ << ": sd = " << sd.sock;
+#endif // DEBUG
+ host = socket->peerhost();
+ port = socket->peerport();
+#ifdef DEBUG
+ cerr << " | host = " << host << " | port = " << port << endl;
+#endif // DEBUG
+}
+
+Connection::Connection(const sockbuf::type& type, const std::string& host,
+ const Port& port): socket(type), host(host), port(port) {
+#ifdef DEBUG
+ cerr << __FILE__ << "(" << __LINE__ << ")"
+ << ": type = " << type << " | host = " << host
+ << " | port = " << port << endl;
+#endif // DEBUG
+}
+
+Connection::Connection(const std::string& host, const Port& port):
+ host(host), port(port) {
+#ifdef DEBUG
+ cerr << __FILE__ << "(" << __LINE__ << ")"
+ << ": host = " << host << " | port = " << port << endl;
#endif // DEBUG
}
-Connection::Connection(sockbuf::type type):
- socket(type) {
+void Connection::finish(void) {
#ifdef DEBUG
- cerr << __FILE__ << ": type = " << type << endl;
+ cerr << __FILE__ << "(" << __LINE__ << ")"
+ << ": finish();" << endl;
#endif // DEBUG
+ Runnable::finish();
+ try {
+ // Para que el socket retorne el control, cierro sus canales de E/S.
+ socket->shutdown(sockbuf::shut_readwrite);
+ } catch (const sockerr& e) {
+ signal_error().emit(e.serrno(), e.errstr());
+ }
+}
+
+const string& Connection::get_host(void) const {
+ return host;
+}
+
+const Connection::Port& Connection::get_port(void) const {
+ return port;
}
} // namespace Server