ControlClient::~ControlClient(void) {
#ifdef DEBUG
- cerr << __FILE__ << ": destructor." << endl;
+ cerr << __FILE__ << "(" << __LINE__ << ")"
+ << ": destructor." << endl;
#endif // DEBUG
+ // TODO Temporal: espero que el receiver muera.
+ receiver->finish(true);
}
-ControlClient::ControlClient(string host, int port):
- Connection(sockbuf::sock_stream) {
+ControlClient::ControlClient(const string& _host,
+ const Connection::Port& _port) throw(sockerr):
+ Connection(sockbuf::sock_stream, _host, _port) {
#ifdef DEBUG
- cerr << __FILE__ << ": host = " << host
+ cerr << __FILE__ << "(" << __LINE__ << ")"
+ << ": host = " << host
<< " | port = " << port << endl;
#endif // DEBUG
socket->connect(host.c_str(), port);
- //if (!socket->is_open()) {
- // throw ios::failure("Can't connect!");
- //}
+ host = socket->localhost();
+ port = socket->localport();
+ receiver = new Receiver(7528, host);
}
void ControlClient::real_run(void) {
#ifdef DEBUG
- cerr << __FILE__ << ": real_run." << endl;
+ cerr << __FILE__ << "(" << __LINE__ << ")"
+ << ": real_run." << endl;
#endif // DEBUG
+ try {
+ } catch (const sockerr& e) {
+ // TODO Poner una señal de error específica?
+ error(e.serrno(), e.errstr());
+ return;
+ }
+ // TODO sacar signal_connected?
+ connected();
+ // TODO Temporal: el receiver empieza a escuchar.
+ receiver->run();
while (!stop) {
HTTPResponse response;
try {
socket >> response;
// Si se cerró el socket.
} catch (const ios::failure& e) {
- stop = true;
- continue;
+ // TODO poner buenos codigos de error.
+ error(1000000, "Se desconectó.");
+ return;
+ } catch (const sockerr& e) {
+ error(e.serrno(), e.errstr());
+ return;
// Si hay un error al parsear la respuesta.
} catch (const HTTPResponse::Error& e) {
#ifdef DEBUG
- cerr << __FILE__ << " : real_run() ERROR nro: " << e << endl;
+ cerr << __FILE__ << "(" << __LINE__ << ")"
+ << " : real_run() ERROR nro: " << e << endl;
#endif // DEBUG
- // TODO - pasar como parametro codigo de error o algo.
- error_received();
+ // TODO - es un error recuperable? O manda señal error()?
+ error_received(e);
continue;
}
switch (response.status_code) {
case HTTPMessage::OK:
- ok_received();
+ ok_received(response.get_body());
+ break;
default:
- error_received();
+ error_received(response.status_code);
+ break;
}
}
}
+void ControlClient::send(const Command& command) {
+ try {
+ socket << command << flush;
+ } catch (const sockerr& e) {
+ error(e.serrno(), e.errstr());
+ finish();
+ }
+#ifdef DEBUG
+ cerr << __FILE__ << "(" << __LINE__ << ")"
+ << ": send() Enviado!" << endl;
+#endif // DEBUG
+}
+
+ControlClient::SignalConnected& ControlClient::signal_connected(void) {
+ return connected;
+}
+
ControlClient::SignalOKReceived& ControlClient::signal_ok_received(void) {
return ok_received;
}
return error_received;
}
-void ControlClient::send(const Command& command) {
- socket << command << flush;
-#ifdef DEBUG
- cerr << __FILE__ << ": send() Enviado!" << endl;
-#endif // DEBUG
+// TODO - temporal
+Receiver::SignalFrameReceived& ControlClient::signal_frame_received(void) {
+ // XXX - cuidado, esto puede dar quilombo si no esta protegido por un mutex,
+ // aunque no deberia porque la señal no es llamada hasta que no se empice
+ // la transmision y la señal se conecta antes de pedir la transmision.
+ return receiver->signal_frame_received();
}
} // namespace Server