ico_y = Gdk::Pixbuf::create_from_file("y_n.png");
ico_codo = Gdk::Pixbuf::create_from_file("codo_o.png");
ico_tanque = Gdk::Pixbuf::create_from_file("tanque_e.png");
+ ico_exclusa = Gdk::Pixbuf::create_from_file("exclusa_h.png");
+ ico_bomba = Gdk::Pixbuf::create_from_file("bomba_e.png");
refGlade->get_widget("btn_canio", btn_canio);
refGlade->get_widget("btn_codo", btn_codo);
refGlade->get_widget("btn_y", btn_y);
refGlade->get_widget("btn_tanque",btn_tanque);
+ refGlade->get_widget("btn_bomba", btn_bomba);
+ refGlade->get_widget("btn_exclusa", btn_exclusa);
refGlade->get_widget("main_menu_quit",main_menu_quit);
refGlade->get_widget("main_menu_save",main_menu_save);
refGlade->get_widget("edit_menu_del",edit_menu_del);
btn_y->drag_source_set(listTargets);
btn_codo->drag_source_set(listTargets);
btn_tanque->drag_source_set(listTargets);
+ btn_bomba->drag_source_set(listTargets);
+ btn_exclusa->drag_source_set(listTargets);
btn_canio->signal_drag_data_get().connect( SigC::slot(*this, &Constructor::on_btn_canio_drag_get));
+ btn_bomba->signal_drag_data_get().connect( SigC::slot(*this, &Constructor::on_btn_bomba_drag_get));
+ btn_exclusa->signal_drag_data_get().connect( SigC::slot(*this, &Constructor::on_btn_exclusa_drag_get));
btn_y->signal_drag_data_get().connect( SigC::slot(*this, &Constructor::on_btn_y_drag_get));
btn_codo->signal_drag_data_get().connect( SigC::slot(*this, &Constructor::on_btn_codo_drag_get));
btn_tanque->signal_drag_data_get().connect( SigC::slot(*this, &Constructor::on_btn_tanque_drag_get));
btn_y->signal_drag_begin().connect( SigC::slot(*this, &Constructor::on_y_drag_begin));
btn_codo->signal_drag_begin().connect( SigC::slot(*this, &Constructor::on_codo_drag_begin));
btn_tanque->signal_drag_begin().connect( SigC::slot(*this, &Constructor::on_tanque_drag_begin));
+ btn_bomba->signal_drag_begin().connect( SigC::slot(*this, &Constructor::on_bomba_drag_begin));
+ btn_exclusa->signal_drag_begin().connect( SigC::slot(*this, &Constructor::on_exclusa_drag_begin));
workplace->drag_dest_set(listTargets);
workplace->signal_drag_data_received().connect( SigC::slot(*this, &Constructor::on_item_drop_drag_received) );
void Constructor::on_btn_canio_drag_get(const Glib::RefPtr<Gdk::DragContext>& context, GtkSelectionData* selection_data, guint info, guint time)
{
- gtk_selection_data_set (selection_data, selection_data->target, 8, (const guchar*)"item_canio.png", 14);
+ gtk_selection_data_set (selection_data, selection_data->target, 8, (const guchar*)"canio_n.png", 14);
}
void Constructor::on_btn_y_drag_get(const Glib::RefPtr<Gdk::DragContext>& context, GtkSelectionData* selection_data, guint info, guint time)
{
- gtk_selection_data_set(selection_data, selection_data->target, 8,(const guchar*)"item_y.png",10);
+ gtk_selection_data_set(selection_data, selection_data->target, 8,(const guchar*)"y_n.png",10);
}
void Constructor::on_btn_codo_drag_get(const Glib::RefPtr<Gdk::DragContext>& context, GtkSelectionData* selection_data, guint info, guint time)
{
- gtk_selection_data_set(selection_data, selection_data->target, 8 ,(const guchar*)"item_codo.png",13);
+ gtk_selection_data_set(selection_data, selection_data->target, 8 ,(const guchar*)"codo_o.png",13);
}
void Constructor::on_btn_tanque_drag_get(const Glib::RefPtr<Gdk::DragContext>& context, GtkSelectionData* selection_data, guint info, guint time)
{
- gtk_selection_data_set(selection_data, selection_data->target, 8,(const guchar*)"item_tanque.png",15);
+ gtk_selection_data_set(selection_data, selection_data->target, 8,(const guchar*)"tanque_e.png",15);
+}
+
+void Constructor::on_btn_bomba_drag_get(const Glib::RefPtr<Gdk::DragContext>& context, GtkSelectionData* selection_data, guint info, guint time)
+{
+ gtk_selection_data_set(selection_data, selection_data->target, 8,(const guchar*)"bomba_e.png",15);
+}
+
+void Constructor::on_btn_exclusa_drag_get(const Glib::RefPtr<Gdk::DragContext>& context, GtkSelectionData* selection_data, guint info, guint time)
+{
+ gtk_selection_data_set(selection_data, selection_data->target, 8,(const guchar*)"exclusa_h.png",15);
}
void Constructor::on_main_menu_quit()
context->set_icon(ico_tanque, 5, 5);
}
+void Constructor::on_bomba_drag_begin(const Glib::RefPtr<Gdk::DragContext>& context)
+{
+ context->set_icon(ico_bomba, 5, 5);
+}
+
+void Constructor::on_exclusa_drag_begin(const Glib::RefPtr<Gdk::DragContext>& context)
+{
+ context->set_icon(ico_exclusa, 5, 5);
+}
+
void Constructor::on_item_drag_begin(const Glib::RefPtr<Gdk::DragContext>& context, CItem *item)
{
context->set_icon(item->get_image(), 5, 5);
// El Drag es desde la barra de tareas
if ((selection_data->length >= 0) && (selection_data->format == 8)) {
CItem *a;
- if (strcmp((const char *)selection_data->data, "item_codo.png")==0)
+ if (strcmp((const char *)selection_data->data, "codo_o.png")==0)
a = new Splitter();
- else if (strcmp((const char *)selection_data->data, "item_canio.png")==0)
+ else if (strcmp((const char *)selection_data->data, "canio_n.png")==0)
a = new Conduct();
- else if (strcmp((const char *)selection_data->data, "item_y.png")==0)
+ else if (strcmp((const char *)selection_data->data, "y_n.png")==0)
a = new Union();
- else if (strcmp((const char *)selection_data->data, "item_tanque.png")==0)
+ else if (strcmp((const char *)selection_data->data, "tanque_e.png")==0)
a = new Cistern();
-
- //Seteo el ID del item
- Glib::ustring name("item");
- // FIXME
+ else if (strcmp((const char *)selection_data->data, "bomba_e.png")==0)
+ a =new Pump();
+ else if (strcmp((const char *)selection_data->data, "exclusa_h.png")==0)
+ a = new Exclusa();
+
+
char char_id[10];
sprintf(char_id," %d",id);
a->set_id(++id);
- a->set_name( name+char_id );
+ a->set_name( a->get_name()+char_id );
if ( can_drop(a, i*32, j*32) ) {
workplace->put(*a, i*32, j*32);
//Apunto al workplace
a->drag_source_set(listTargets);
// Conecto las señales
a->signal_drag_data_get().connect( SigC::slot(*this, &Constructor::on_item_drag_data_get));
-
// Utilizo el SigC::bind para que el callback on_drag_begin acepte un
// parametro extra, en este caso un CItem *. Esto se hace para
// que cuando el usuario quiera mover un item, saber que item es