<< ": destructor." << endl;
#endif // DEBUG
// TODO Temporal: espero que el receiver muera.
- receiver->finish(true);
+ // Conectar señal on_receiver_finished() y esperar a que el puntero sea
+ // NULL para saber que terminó.
+ receiver->finish();
}
ControlClient::ControlClient(const string& _host,
const Connection::Port& _port) throw(sockerr):
Connection(sockbuf::sock_stream, _host, _port) {
-#ifdef DEBUG
- cerr << __FILE__ << "(" << __LINE__ << ")"
- << ": host = " << host
- << " | port = " << port << endl;
-#endif // DEBUG
socket->connect(host.c_str(), port);
host = socket->localhost();
port = socket->localport();
#ifdef DEBUG
cerr << __FILE__ << "(" << __LINE__ << ")"
- << ": REAL | host = " << host
+ << ": host = " << host
<< " | port = " << port << endl;
#endif // DEBUG
receiver = new Receiver(7528, host);
}
-void ControlClient::real_run(void) {
+void ControlClient::real_run(void) throw() {
#ifdef DEBUG
cerr << __FILE__ << "(" << __LINE__ << ")"
<< ": real_run." << endl;
cerr << ": REAL | host = " << host
<< " | port = " << port << endl;
#endif // DEBUG
- try {
- } catch (const sockerr& e) {
- // TODO Poner una señal de error específica?
- error(e.serrno(), e.errstr());
- return;
- }
- // TODO sacar signal_connected?
- connected();
// TODO Temporal: el receiver empieza a escuchar.
receiver->run();
- while (!stop) {
+ while (!stop()) {
HTTPResponse response;
try {
//Glib::Mutex::Lock lock(socket_mutex);
// Si se cerró el socket.
} catch (const ios::failure& e) {
// TODO poner buenos codigos de error.
- error(1000000, "Se desconectó.");
+ signal_error().emit(1000000, "Se desconectó.");
return;
} catch (const sockerr& e) {
- error(e.serrno(), e.errstr());
+ signal_error().emit(e.serrno(), e.errstr());
return;
// Si hay un error al parsear la respuesta.
} catch (const HTTPResponse::Error& e) {
try {
socket << command << flush;
} catch (const sockerr& e) {
- error(e.serrno(), e.errstr());
+ signal_error().emit(e.serrno(), e.errstr());
finish();
}
#ifdef DEBUG
#endif // DEBUG
}
-ControlClient::SignalConnected& ControlClient::signal_connected(void) {
- return connected;
-}
-
ControlClient::SignalOKReceived& ControlClient::signal_ok_received(void) {
return ok_received;
}