- delete bomba1;
- delete salida1;
- delete salida2;
- delete entrada;
- delete split;
-*/
-
-
- // TRATANDO DE HACER ANDAR AL UNION
- Pump *p1, *p2;
- Conduct *c1, *c2, *c3;
- Drainage *d1;
- Union *u1;
-
- p1 = new Pump("Bomba 1");
- p1->set_max_flow(100);
- p2 = new Pump("Bomba 2");
- p2->set_max_flow(100);
- c1 = new Conduct("Para B1");
- c1->set_max_flow(3);
- c2 = new Conduct("Para B2");
- c2->set_max_flow(4);
- c3 = new Conduct("Salida");
- c3->set_max_flow(6);
- d1 = new Drainage("Drenaje");
- u1 = new Union("Union");
- u1->set_max_flow(5);
-
- p1->connect(c1, IConector::OUT);
- p2->connect(c2, IConector::OUT);
- c1->connect(p1, IConector::IN);
- c2->connect(p2, IConector::IN);
-
- u1->connect(c1, IConector::IN);
- u1->connect(c2, IConector::IN);
- c1->connect(u1, IConector::OUT);
- c2->connect(u1, IConector::OUT);
-
- u1->connect(c3, IConector::OUT);
- c3->connect(u1, IConector::IN);
-
- c3->connect(d1, IConector::OUT);
- d1->connect(c3, IConector::IN);
-
- int i = 0;
- while (i<8) {
- p1->update();
- p2->update();
- c1->update();
- c2->update();
- c3->update();
- d1->update();
- u1->update();
-
- p1->simulate();
- p2->simulate();
- c1->simulate();
- c2->simulate();
- c3->simulate();
- d1->simulate();
- u1->simulate();
-
- sleep(1);
- if (i == 3) {
- p2->deactivate();
- }
- if (i == 6) {
- p1->deactivate();
- }
- i++;
- }
-