xmlDocPtr document;
document = xmlParseFile(filename.c_str());
if (document == NULL) {
+ is_load_ok = false;
+ std::cout << "Error cargando XML" << std::endl;
return;
}
+ is_load_ok = true;
+
/* bien, el archivo se parseo bien! */
xmlNodePtr nodo, items;
nodo = document->children;
if (items->type == XML_ELEMENT_NODE) {
if (xmlStrcmp(items->name, BAD_CAST"bomba")==0) {
loadBomba(items);
- } else if (xmlStrcmp(items->name, BAD_CAST"codo")==0) {
- loadCodo(items);
- } else if (xmlStrcmp(items->name, BAD_CAST"tubo")==0) {
+ } else if ((xmlStrcmp(items->name, BAD_CAST"tubo")==0)||(xmlStrcmp(items->name, BAD_CAST"codo")==0)) {
loadConduct(items);
} else if (xmlStrcmp(items->name, BAD_CAST"exclusa")==0) {
loadExclusa(items);
loadTank(items);
} else if (xmlStrcmp(items->name, BAD_CAST"empalme")==0) {
loadUnion(items);
+ } else if (xmlStrcmp(items->name, BAD_CAST"drenaje")==0) {
+ loadDrain(items);
+ } else if (xmlStrcmp(items->name, BAD_CAST"and")==0) {
+ loadAnd(items);
+ } else if (xmlStrcmp(items->name, BAD_CAST"or")==0) {
+ loadOr(items);
+ } else if (xmlStrcmp(items->name, BAD_CAST"not")==0) {
+ loadNot(items);
}
}
items = items->next;
}
+ // Bien, la planta esta cargada, conectemos todo!!
+ do_connections(nodo->children);
+ do_logic_connetions(nodo->children);
}
+ xmlFreeDoc(document);
}
Simulator::~Simulator()
{
- // FIXME REMOVER TODOOOOOO
+ std::list<PlantItem *>::iterator i = items.begin();
+ PlantItem *o;
+
+ while (i != items.end()) {
+ o = (*i);
+ items.remove(o);
+ delete o;
+ i = items.begin();
+ }
}
-void Simulator::add_pump(const std::string &name)
+void Simulator::add_pump(const std::string &name, float max_flow, RGB color)
{
Pump *p = new Pump(name);
- // FIXME no va!!
- p->set_max_flow(5);
+ p->set_max_flow(max_flow);
+ p->set_color(color);
pump_lst.push_back(p);
items.push_back(p);
}
-void Simulator::add_union(const std::string &name)
+void Simulator::add_union(const std::string &name, float max_flow)
{
Union *u = new Union(name);
- // FIXME no va!!
- u->set_max_flow(5);
+ u->set_max_flow(max_flow);
union_lst.push_back(u);
items.push_back(u);
}
-void Simulator::add_splitter(const std::string &name)
+void Simulator::add_splitter(const std::string &name, float max_flow)
{
Splitter *p = new Splitter(name);
- // FIXME no va!!
- p->set_max_flow(5);
+ p->set_max_flow(max_flow);
split_lst.push_back(p);
items.push_back(p);
}
-void Simulator::add_conduct(const std::string &name)
+void Simulator::add_conduct(const std::string &name, float flujo)
{
Conduct *p = new Conduct(name);
- // FIXME no va!!
- p->set_max_flow(5);
+ p->set_max_flow(flujo);
conduct_lst.push_back(p);
items.push_back(p);
}
-void Simulator::add_exclusa(const std::string &name)
+void Simulator::add_exclusa(const std::string &name, bool open)
{
Exclusa *p = new Exclusa(name);
- // FIXME no va!!
+ if (!open)
+ p->close();
exclusa_lst.push_back(p);
items.push_back(p);
}
-void Simulator::add_tank(const std::string &name)
+void Simulator::add_tank(const std::string &name, float capacity, float initial, RGB color)
{
Tank *p = new Tank(name);
- p->set_capacity(100);
- p->set_max_flow(10);
- p->set_litros(10);
+ p->set_capacity(capacity);
+ p->set_max_flow(initial);
+ p->set_litros(initial);
+ p->set_color(color);
tank_lst.push_back(p);
items.push_back(p);
}
void Simulator::add_drainage(const std::string &name)
{
Drainage *p = new Drainage(name);
- // FIXME no va!!
drainage_lst.push_back(p);
items.push_back(p);
}
for(i1=pump_lst.begin(); i1!=pump_lst.end(); i1++)
(*i1)->update();
- // Simulo!
std::list<PlantItem *>::iterator i2;
- for(i2=items.begin(); i2!=items.end(); i2++)
+ for(i2=items.begin(); i2!=items.end(); i2++) {
+ (*i2)->update();
+ (*i2)->update_color();
+ }
+
+ for(i2=items.begin(); i2!=items.end(); i2++)
(*i2)->simulate();
frame++;
return NULL;
}
-bool Simulator::pump_deactivate(const std::string &name)
+LogicControl *Simulator::find_logic(const std::string &name)
{
- // Busco el elemento, usando RTTI :-(
- Pump *pump = dynamic_cast<Pump *>(find(name));
+ // Busco el item, aca no me importa de que tipo es!
+ std::list<LogicControl *>::iterator i;
+ for(i=control_lst.begin(); i!=control_lst.end(); i++)
+ if ((*i)->get_name() == name)
+ return *i;
+ return NULL;
+}
- if (!pump) {
- // Ups!, "name" no era un Pump!!!
+bool Simulator::set_open(const std::string &name, bool open)
+{
+ // Busco el elemento, usando RTTI :-(
+ IConector *tmp = find(name);
+ Pump *p;
+ Exclusa *e;
+ if ((p = dynamic_cast<Pump*>(tmp))) {
+ if (open) {
+ p->activate();
+ } else {
+ p->deactivate();
+ }
+ } else if ((e = dynamic_cast<Exclusa*>(tmp))) {
+ if (open) {
+ e->open();
+ } else {
+ e->close();
+ }
+ } else {
return false;
}
- pump->deactivate();
- return true;
}
void Simulator::loadBomba(xmlNodePtr nodo)
{
std::string name = (char *)xmlGetProp(nodo, BAD_CAST"nombre");
int orientacion=0, x, y;
+ RGB color;
+ float flujo;
nodo = nodo->children;
while (nodo != NULL) {
x = atoi( (char *)XML_GET_CONTENT(nodo->children) );
} else if (xmlStrcmp(nodo->name, BAD_CAST"y") == 0) {
y = atoi( (char *)XML_GET_CONTENT(nodo->children) );
+ } else if (xmlStrcmp(nodo->name, BAD_CAST"entrega") == 0) {
+ flujo = atof( (char *)XML_GET_CONTENT(nodo->children) );
+ } else if (xmlStrcmp(nodo->name, BAD_CAST"color") == 0) {
+ color = loadRGB(nodo->children);
}
}
nodo = nodo->next;
}
- add_pump(name);
+ add_pump(name, flujo, color);
}
-void Simulator::loadCodo(xmlNodePtr nodo)
+void Simulator::loadConduct(xmlNodePtr nodo)
{
std::string name = (char *)xmlGetProp(nodo, BAD_CAST"nombre");
int orientacion=0, x, y;
+ float flujo;
nodo = nodo->children;
while (nodo != NULL) {
x = atoi( (char *)XML_GET_CONTENT(nodo->children) );
} else if (xmlStrcmp(nodo->name, BAD_CAST"y") == 0) {
y = atoi( (char *)XML_GET_CONTENT(nodo->children) );
+ } else if (xmlStrcmp(nodo->name, BAD_CAST"caudal") == 0) {
+ flujo = atof( (char *)XML_GET_CONTENT(nodo->children) );
}
+
+
}
nodo = nodo->next;
}
- add_conduct(name);
+ // listo, ya recolecte todos los datos, ahora creo el objeto!
+ add_conduct(name, flujo);
}
-void Simulator::loadConduct(xmlNodePtr nodo)
+void Simulator::loadExclusa(xmlNodePtr nodo)
{
std::string name = (char *)xmlGetProp(nodo, BAD_CAST"nombre");
int orientacion=0, x, y;
+ std::string open;
nodo = nodo->children;
while (nodo != NULL) {
x = atoi( (char *)XML_GET_CONTENT(nodo->children) );
} else if (xmlStrcmp(nodo->name, BAD_CAST"y") == 0) {
y = atoi( (char *)XML_GET_CONTENT(nodo->children) );
+ } else if (xmlStrcmp(nodo->name, BAD_CAST"estado") == 0) {
+ open = (char *)XML_GET_CONTENT(nodo->children);
}
}
nodo = nodo->next;
}
// listo, ya recolecte todos los datos, ahora creo el objeto!
- add_conduct(name);
+ add_exclusa(name, open == "1");
}
-void Simulator::loadExclusa(xmlNodePtr nodo)
+void Simulator::loadTank(xmlNodePtr nodo)
{
std::string name = (char *)xmlGetProp(nodo, BAD_CAST"nombre");
int orientacion=0, x, y;
+ float capacidad, inicial;
+ RGB color;
nodo = nodo->children;
while (nodo != NULL) {
x = atoi( (char *)XML_GET_CONTENT(nodo->children) );
} else if (xmlStrcmp(nodo->name, BAD_CAST"y") == 0) {
y = atoi( (char *)XML_GET_CONTENT(nodo->children) );
+ } else if (xmlStrcmp(nodo->name, BAD_CAST"capacidad") == 0) {
+ capacidad = atoi( (char *)XML_GET_CONTENT(nodo->children) );
+ } else if (xmlStrcmp(nodo->name, BAD_CAST"inicial") == 0) {
+ inicial = atof( (char *)XML_GET_CONTENT(nodo->children) );
+ } else if (xmlStrcmp(nodo->name, BAD_CAST"") == 0) {
+ color = loadRGB(nodo->children);
}
}
nodo = nodo->next;
}
// listo, ya recolecte todos los datos, ahora creo el objeto!
- add_exclusa(name);
+ add_tank(name, capacidad, inicial, color);
}
-void Simulator::loadTank(xmlNodePtr nodo)
+void Simulator::loadUnion(xmlNodePtr nodo)
{
std::string name = (char *)xmlGetProp(nodo, BAD_CAST"nombre");
int orientacion=0, x, y;
+ float flow;
+ std::string type;
nodo = nodo->children;
while (nodo != NULL) {
x = atoi( (char *)XML_GET_CONTENT(nodo->children) );
} else if (xmlStrcmp(nodo->name, BAD_CAST"y") == 0) {
y = atoi( (char *)XML_GET_CONTENT(nodo->children) );
+ } else if (xmlStrcmp(nodo->name, BAD_CAST"caudal") == 0) {
+ flow = atof( (char *)XML_GET_CONTENT(nodo->children) );
+ } else if (xmlStrcmp(nodo->name, BAD_CAST"tipo") == 0) {
+ type = (char *)XML_GET_CONTENT(nodo->children);
}
}
nodo = nodo->next;
}
// listo, ya recolecte todos los datos, ahora creo el objeto!
- add_tank(name);
+ if (type == "union")
+ add_union(name, flow);
+ else
+ add_splitter(name, flow);
}
-void Simulator::loadUnion(xmlNodePtr nodo)
+void Simulator::loadDrain(xmlNodePtr nodo)
{
std::string name = (char *)xmlGetProp(nodo, BAD_CAST"nombre");
+
+ add_drainage(name);
+}
+
+void Simulator::loadNot(xmlNodePtr nodo)
+{
+ std::string name = (char *)xmlGetProp(nodo, BAD_CAST"nombre");
+ std::string id = (char *)xmlGetProp(nodo, BAD_CAST"id");
int orientacion=0, x, y;
nodo = nodo->children;
while (nodo != NULL) {
if (nodo->type == XML_ELEMENT_NODE) {
- if (xmlStrcmp(nodo->name, BAD_CAST"orientacion") == 0) {
- orientacion = atoi( (char *)XML_GET_CONTENT(nodo->children) );
- } else if (xmlStrcmp(nodo->name, BAD_CAST"x") == 0) {
- x = atoi( (char *)XML_GET_CONTENT(nodo->children) );
- } else if (xmlStrcmp(nodo->name, BAD_CAST"y") == 0) {
- y = atoi( (char *)XML_GET_CONTENT(nodo->children) );
+ if (xmlStrcmp(nodo->name, BAD_CAST"salida") == 0) {
+ //p->out_lines.push_back((char *)XML_GET_CONTENT(nodo->children));
+ } else if (xmlStrcmp(nodo->name, BAD_CAST"entrada") == 0) {
+ //p->in_lines.push_back((char *)XML_GET_CONTENT(nodo->children));
}
}
nodo = nodo->next;
}
- // listo, ya recolecte todos los datos, ahora creo el objeto!
- add_union(name);
+ Not *n = new Not();
+ n->set_name(name);
+ control_lst.push_back(n);
+}
+
+void Simulator::loadOr(xmlNodePtr nodo)
+{
+ std::string name = (char *)xmlGetProp(nodo, BAD_CAST"nombre");
+ std::string id = (char *)xmlGetProp(nodo, BAD_CAST"id");
+
+ nodo = nodo->children;
+ while (nodo != NULL) {
+ if (nodo->type == XML_ELEMENT_NODE) {
+ if (xmlStrcmp(nodo->name, BAD_CAST"salida") == 0) {
+ //p->out_lines.push_back((char *)XML_GET_CONTENT(nodo->children));
+ } else if (xmlStrcmp(nodo->name, BAD_CAST"entrada") == 0) {
+ //p->in_lines.push_back((char *)XML_GET_CONTENT(nodo->children));
+ }
+ }
+ nodo = nodo->next;
+ }
+
+ Or *n = new Or();
+ n->set_name(name);
+ control_lst.push_back(n);
+}
+
+void Simulator::loadAnd(xmlNodePtr nodo)
+{
+ std::string name = (char *)xmlGetProp(nodo, BAD_CAST"nombre");
+ std::string id = (char *)xmlGetProp(nodo, BAD_CAST"id");
+ int orientacion=0, x, y;
+
+ nodo = nodo->children;
+ while (nodo != NULL) {
+ if (nodo->type == XML_ELEMENT_NODE) {
+ if (xmlStrcmp(nodo->name, BAD_CAST"salida") == 0) {
+ // p->out_lines.push_back((char *)XML_GET_CONTENT(nodo->children));
+ } else if (xmlStrcmp(nodo->name, BAD_CAST"entrada") == 0) {
+ // p->in_lines.push_back((char *)XML_GET_CONTENT(nodo->children));
+ }
+ }
+ nodo = nodo->next;
+ }
+
+ And *n = new And();
+ n->set_name(name);
+ control_lst.push_back(n);
}
+void Simulator::do_connections(xmlNodePtr nodo)
+{
+ // Intengo conectar los elementos :)
+ IConector *current_item, *to_connect;
+ xmlNodePtr props; // propiedades del item actual
+ xmlNodePtr conector1, conector2, conector3;
+
+ while (nodo != NULL) {
+ if (nodo->type != XML_ELEMENT_NODE) {
+ nodo = nodo->next;
+ continue;
+ }
+ // obtengo el items actual por su nombre
+ std::string s = (char *)xmlGetProp(nodo, BAD_CAST"nombre");
+ current_item = find((char *)xmlGetProp(nodo, BAD_CAST"nombre"));
+ props = nodo->children;
+ conector3 = conector2 = conector1 = NULL;
+ while (props != NULL) {
+ if (nodo->type == XML_ELEMENT_NODE) {
+ if (xmlStrcmp(props->name, BAD_CAST"conector") == 0) {
+ xmlNodePtr temp = props->children;
+ while ((temp != NULL) && (conector1 == NULL))
+ if (temp->type == XML_ELEMENT_NODE) {
+ conector1 = temp;
+ temp = temp->next;
+ break;
+ } else {
+ temp = temp->next;
+ }
+ while ((temp != NULL) && (conector2 == NULL))
+ if (temp->type == XML_ELEMENT_NODE) {
+ conector2 = temp;
+ temp = temp->next;
+ break;
+ } else {
+ temp = temp->next;
+ }
+ while ((temp != NULL) && (conector3 == NULL))
+ if (temp->type == XML_ELEMENT_NODE) {
+ conector3 = temp;
+ temp = temp->next;
+ break;
+ } else {
+ temp = temp->next;
+ }
+ }
+ }
+ props = props->next;
+ }
+ // Bien, conector1 y 2 deberian estar apuntando a <entrada> y/o <salida>
+ if (conector1 != NULL) {
+ // si, aca hay un conector!, veamos cual es
+ if (xmlStrcmp(conector1->name, BAD_CAST"entrada") == 0) {
+ // bien, es a la entrada!, obtengo el item al cual lo tengo que conectar
+ to_connect = find((char *)XML_GET_CONTENT(conector1->children));
+ // y lo conecto
+ current_item->connect(to_connect, IConector::IN);
+ } else if (xmlStrcmp(conector1->name, BAD_CAST"salida") == 0) {
+ // Era a salida, es casi lo mismo que arriba
+ to_connect = find((char *)XML_GET_CONTENT(conector1->children));
+ current_item->connect(to_connect, IConector::OUT);
+ }
+ }
+ if (conector2 != NULL) {
+ // si, aca hay un conector!, veamos cual es
+ if (xmlStrcmp(conector2->name, BAD_CAST"entrada") == 0) {
+ // bien, es a la entrada!, obtengo el item al cual lo tengo que conectar
+ to_connect = find((char *)XML_GET_CONTENT(conector2->children));
+ // y lo conecto
+ current_item->connect(to_connect, IConector::IN);
+ } else if (xmlStrcmp(conector2->name, BAD_CAST"salida") == 0) {
+ // Era a salida, es casi lo mismo que arriba
+ to_connect = find((char *)XML_GET_CONTENT(conector2->children));
+ current_item->connect(to_connect, IConector::OUT);
+ }
+ }
+ if (conector3 != NULL) {
+ // si, aca hay un conector!, veamos cual es
+ if (xmlStrcmp(conector3->name, BAD_CAST"entrada") == 0) {
+ // bien, es a la entrada!, obtengo el item al cual lo tengo que conectar
+ to_connect = find((char *)XML_GET_CONTENT(conector3->children));
+ // y lo conecto
+ current_item->connect(to_connect, IConector::IN);
+ } else if (xmlStrcmp(conector3->name, BAD_CAST"salida") == 0) {
+ // Era a salida, es casi lo mismo que arriba
+ to_connect = find((char *)XML_GET_CONTENT(conector3->children));
+ current_item->connect(to_connect, IConector::OUT);
+ }
+ }
+ nodo = nodo->next;
+ }
+ // Fin de las conexiones
+}
std::string Simulator::get_state_as_xml()
{
return out.str();;
}
+RGB Simulator::loadRGB(xmlNodePtr nodo)
+{
+ unsigned long r,g,b;
+ while (nodo != NULL) {
+ if (nodo->type == XML_ELEMENT_NODE) {
+ if (xmlStrcmp(nodo->name, BAD_CAST"rojo")==0)
+ r = atoi( (char *)XML_GET_CONTENT(nodo->children) );
+ if (xmlStrcmp(nodo->name, BAD_CAST"verde")==0)
+ g = atoi( (char *)XML_GET_CONTENT(nodo->children) );
+ if (xmlStrcmp(nodo->name, BAD_CAST"azul")==0)
+ b = atoi( (char *)XML_GET_CONTENT(nodo->children) );
+ }
+ nodo = nodo->next;
+ }
+ r = static_cast<unsigned long>(255 * (r / 65535.0f));
+ g = static_cast<unsigned long>(255 * (g / 65535.0f));
+ b = static_cast<unsigned long>(255 * (b / 65535.0f));
+
+ return RGB(r,g,b);
+}
+
+void Simulator::do_logic_connetions(xmlNodePtr nodo)
+{
+ LogicControl *current;
+
+ while (nodo != NULL) {
+ if (nodo->type != XML_ELEMENT_NODE) {
+ nodo = nodo->next;
+ continue;
+ }
+ // obtengo el items actual por su nombre
+ if (xmlStrcmp(nodo->name, BAD_CAST"and") == 0) {
+ std::string s = (char *)xmlGetProp(nodo, BAD_CAST"nombre");
+ current = find_logic((char *)xmlGetProp(nodo, BAD_CAST"nombre"));
+ connect_logic(current, nodo->children);
+ }
+ nodo = nodo->next;
+ }
+}
+
+void Simulator::connect_logic(LogicControl *current, xmlNodePtr nodo)
+{
+ Control *item;
+ while (nodo != NULL) {
+ if (nodo->type != XML_ELEMENT_NODE) {
+ nodo = nodo->next;
+ continue;
+ }
+ if (xmlStrcmp(nodo->name, BAD_CAST"entrada") == 0) {
+ item = dynamic_cast<Control *>(find((char *)XML_GET_CONTENT(nodo->children)));
+ if (item != NULL) {
+ current->connect( item->get_logic_output(), IConector::IN );
+ } else {
+ std::cout << "ERROR : Item no es tipo Control!!" << std::endl;
+ }
+ } else if (xmlStrcmp(nodo->name, BAD_CAST"salida") == 0) {
+ item = dynamic_cast<Control *>(find((char *)XML_GET_CONTENT(nodo->children)));
+ if (item != NULL) {
+ item->get_logic_input()->connect( current, IConector::IN );
+ } else {
+ std::cout << "ERROR : Item no es tipo Control!!" << std::endl;
+ }
+ }
+
+ nodo = nodo->next;
+ }
+}
+