inline Glib::ustring get_name() { return name; }
void set_position(int _x, int _y);
void set_name(Glib::ustring _name);
+ inline bool get_open() { return open; }
inline void set_actual_flow(float f) { actual_flow = f; }
inline void set_open(bool b) { open = b; }
inline void set_extra(float f) { extra = f; }