WorkPlace::pointed = ID;
combo_entry->get_entry()->set_text (name);
workplace->queue_draw();
+ char f[10];
+ Glib::ustring text;
+ sprintf(f,"%.1f",caudal_max);
+ text = name+" Caudal Maximo: ";
+ text += f;
+ status_bar->push ( text, 0);
}
if ((event->type == GDK_BUTTON_PRESS) && ( event->button ==2)){
bool Conduct::check_connection()
{
- ConnectorType aux;
+ ConnectorType aux, aux1, aux2;
CItem *_item0, *_item1;
- if ( is_connected )
- return is_connected;
switch (get_img_actual()) {
- case 0:
- connect_vec[0].type = is_other_connection_area( get_position_x()+16, get_position_y()-5, &_item0);
- connect_vec[1].type = is_other_connection_area( get_position_x()+16, get_position_y()+get_image()->get_height() +5,& _item1);
- break;
- case 1:
- connect_vec[0].type = is_other_connection_area( get_position_x()-5, get_position_y()+16, &_item0);
- connect_vec[1].type = is_other_connection_area( get_position_x()+get_image()->get_width()+5, get_position_y()+16, &_item1);
+ case 0:
+ aux1 = is_other_connection_area( get_position_x()+16, get_position_y()-5, &_item0);
+ aux2 = is_other_connection_area( get_position_x()+16, get_position_y()+get_image()->get_height() +5,& _item1);
+ break;
+ case 1:
+ aux1 = is_other_connection_area( get_position_x()-5, get_position_y()+16, &_item0);
+ aux2 = is_other_connection_area( get_position_x()+get_image()->get_width()+5, get_position_y()+16, &_item1);
}
- if ( connect_vec[0].type != UNDEF && connect_vec[1].type != UNDEF ) {
- aux = connect_vec[0].type;
- connect_vec[0].type = connect_vec[1].type;
- connect_vec[1].type = aux;
+ if ( (aux1 != UNDEF) && (aux2 != UNDEF) ) {
+ if (!is_connected) {
+ connect_vec[0].type = aux2;
+ connect_vec[1].type = aux1;
+ }
connect_vec[0].id_dest = _item0->get_id();
connect_vec[1].id_dest = _item1->get_id();
return ( is_connected = (connect_vec[0].type != connect_vec[1].type) );
}
- else return is_connected;
+ return is_connected = false;
}
/*si no estoy conectado pregunto por el del otro lado, y ahi puedo setear los dos
CItem *_item;
switch (imgActual) {
case 0:
- if ( (_a <= x+image->get_width()-10 )&&(_a >= x + 10) && (_b <= y+10) &&(_b > 0 ) ){ //arriba
+ if ( (_a <= x+image->get_width()-10 )&&(_a >= x + 10) && (_b <= y+10) &&(_b > y ) ){ //arriba
if ( is_connected ) return connect_vec[0].type;
connect_vec[1].type = is_other_connection_area(get_position_x()+16, get_position_y()+get_image()->get_height() +5, &_item); //pregunto que hay abajo
switch ( connect_vec[1].type ) {
case IN:
- connect_vec[1] = OUT;
- connect_vec[0] = IN;
+ connect_vec[1].type = OUT;
+ connect_vec[0].type = IN;
break;
case OUT:
- connect_vec[1] = IN;
- connect_vec[0] = OUT;
+ connect_vec[1].type = IN;
+ connect_vec[0].type = OUT;
break;
case UNDEF:
return UNDEF;
}
+ is_connected = true;
return connect_vec[0].type;
}
connect_vec[0].type = is_other_connection_area( get_position_x()+16, get_position_y()-5,& _item);//pregunto que hay arriba.
switch ( connect_vec[0].type ) {
case IN:
- connect_vec[0] = OUT;
- connect_vec[1] = IN;
+ connect_vec[0].type = OUT;
+ connect_vec[1].type = IN;
break;
case OUT:
- connect_vec[0] = IN;
- connect_vec[1] = OUT;
+ connect_vec[0].type = IN;
+ connect_vec[1].type = OUT;
break;
case UNDEF:
return UNDEF;
}
+ is_connected = true;
return connect_vec[1].type;
}
break;
case 1:
- if ((_a <= x+10 )&&(_a > 0) && (_b <= y+image->get_height()-10) &&(_b >= y+10 )){ //izquierda
+ if ((_a <= x+10 )&&(_a > x) && (_b <= y+image->get_height()-10) &&(_b >= y+10 )){ //izquierda
if ( is_connected ) return connect_vec[0].type;
connect_vec[1].type = is_other_connection_area(get_position_x()+get_image()->get_width()+5, get_position_y()+16, &_item);//pregunto por la derecha
switch ( connect_vec[1].type ) {
case IN:
- connect_vec[1] = OUT;
- connect_vec[0] = IN;
+ connect_vec[1].type = OUT;
+ connect_vec[0].type = IN;
break;
case OUT:
- connect_vec[1] = IN;
- connect_vec[0] = OUT;
+ connect_vec[1].type = IN;
+ connect_vec[0].type = OUT;
break;
case UNDEF:
return UNDEF;
connect_vec[0].type = is_other_connection_area(get_position_x()-5, get_position_y()+16, &_item); //pregunto por la izquierda.
switch ( connect_vec[0].type ) {
case IN:
- connect_vec[0] = OUT;
- connect_vec[1] = IN;
+ connect_vec[0].type = OUT;
+ connect_vec[1].type = IN;
break;
case OUT:
- connect_vec[0] = IN;
- connect_vec[1] = OUT;
+ connect_vec[0].type = IN;
+ connect_vec[1].type = OUT;
break;
case UNDEF:
return UNDEF;