2 #include "w_node_header.h"
4 wNodeHeader::wNodeHeader (Window *p, int x, int y):Window (p, "Header", 25, 6, x, y)
6 SetText (1, 1, "Nodo :");
7 SetText (1, 2, "Nivel :");
8 SetText (1, 3, "Libre :");
9 SetText (1, 4, "Claves :");
12 void wNodeHeader::SetHeader (uint node_num, BTreeNodeHeader &h)
14 SetText (1, 1, "Nodo : ");
15 SetText (1, 2, "Nivel : ");
16 SetText (1, 3, "Libre : ");
17 SetText (1, 4, "Claves : ");
19 SetText (10, 1, node_num);
21 SetText (10, 2, h.level);
22 SetText (10, 3, h.free_space);
23 SetText (10, 4, h.item_count);