#include <sstream>
#include <algorithm>
#include <iterator>
-#ifdef DEBUG2
+#include <sstream>
+#include <functional>
+#ifdef DEBUG
#include <iostream>
#endif
-static void parsename(const std::string& s, NameServer::name_t& name)
+#define DEBUG_RESOLV
+
+NameServer::Name::Name(const std::string& s)
{
std::istringstream iss(s);
std::string tok;
while (std::getline(iss, tok, '.'))
- {
- name.push_back(tok);
- }
+ push_back(tok);
}
-static std::ostream& operator<< (std::ostream& os, const NameServer::name_t& name)
+std::ostream& operator<< (std::ostream& os, const NameServer::Name& name)
{
if (name.empty())
return os;
return os << name.back();
}
+NameServer::Name::operator std::string () const
+{
+ std::stringstream ss;
+ ss << *this;
+ return ss.str();
+}
+
/// Parsea una zona
static std::istream& parsezone(std::istream& is, NameServer::Zone& z)
throw (std::runtime_error)
std::istringstream iss(line);
if (!(iss >> sname >> z.ttl >> ip))
throw std::runtime_error("Error al parsear");
- parsename(sname, z.name);
-#ifdef DEBUG2
+ z.name = sname;
+#ifdef DEBUG_PARSER
std::cerr << "parsezone: IP = " << ip << "\n\n";
#endif
z.parent = IPAddr(ip);
if (!(iss >> key >> type >> ip))
throw std::runtime_error("Error al parsear");
typedef NameServer::Record Rec;
-#ifdef DEBUG2
+#ifdef DEBUG_PARSER
std::cerr << "parsezone: IP = " << ip << "\n\n";
#endif
Rec r((type == "NS") ? Rec::NS : Rec::A, IPAddr(ip));
z.records.insert(NameServer::Zone::records_t::value_type(key, r));
}
-#ifdef DEBUG2
+#ifdef DEBUG_PARSER
std::cerr << "parsezone: " << z << "\n\n";
#endif
return is;
/// Constructor
NameServer::Zone::Zone(std::string sname, size_t ttl, const IPAddr& parent):
- ttl(ttl), parent(parent)
+ name(sname), ttl(ttl), parent(parent)
{
- parsename(sname, name);
}
/// Constructor
}
/// Constructor
-NameServer::NameServer(std::istream& is)
- throw (std::runtime_error)
+NameServer::NameServer(std::istream& is, IPIn& ipin, IPOut& ipout,
+ DevQue& req_que, DevQue& res_que, DevQue& snd_que)
+ throw (std::runtime_error):
+ ipin(ipin), ipout(ipout), req_que(req_que), res_que(res_que),
+ snd_que(snd_que)
{
Zone z;
while (parsezone(is, z))
{
zones.push_back(z);
z.clear();
-#ifdef DEBUG2
+#ifdef DEBUG_PARSER
std::cerr << "NameServer: " << z << "\n\n";
#endif
}
}
-std::ostream& operator<< (std::ostream& os, const NameServer::Record& r)
+/// Devuelve la parte izquierda de n, si la parte derecha coincide exactamente
+/// con m, si no devuelve un vector vacío.
+/// Elemplo: name_split("mi.domi.nio", "domi.nio") == ["mi"]
+/// name_split("dos.mi.domi.nio", "domi.nio") == ["dos", "mi"]
+/// name_split("domi.nio", "domi.nio") == []
+/// name_split("papeli.nio", "domi.nio") == []
+static NameServer::Name
+name_split(NameServer::Name n, NameServer::Name m)
+{
+ NameServer::Name r;
+ std::reverse(n.begin(), n.end());
+ std::reverse(m.begin(), m.end());
+ // Si m es más grande o igual que n, no hay nada que hacer
+ if (n.size() <= m.size())
+ return r;
+ // Si no coincide la parte derecha, no hay nada que hacer
+ NameServer::Name::size_type i;
+ for (i = 0; i < m.size(); ++i)
+ if (n[i] != m[i])
+ return r;
+ // Si era todo igual y sobran cosas, devolvemos lo que "sobra"
+ while (i < n.size())
+ r.push_back(n[i++]);
+ std::reverse(r.begin(), r.end());
+#ifdef DEBUG_NAME
+ std::cerr << "name_split(" << n << ", " << m << ") -> " << r << "\n";
+#endif
+ return r;
+}
+
+/// Devuelve -1 si es un nombre "hijo" (la parte derecha de n está contenida
+/// completamente en m, pero m y n no son iguales), 0 si m == n y 1 si es
+/// "padre" (m no coincide con la parte derecha de n).
+/// Elemplo: namecmp("mi.domi.nio", "domi.nio") == -1
+/// namecmp("otra.cosa", "domi.nio") == 1
+/// namecmp("papeli.nio", "domi.nio") == 1
+/// namecmp("domi.nio", "domi.nio") == 0
+/*enum name_cmp_t
+{
+ NC_DIRECT_CHILD, ///> Hijo directo, es decir, está en la zona m
+ NC_CHILD, ///> Hijo indirecto, está en una zona que cuelga de m
+ NC_EQUAL, ///> Es el host de la zona m
+ NC_DIRECT_PARENT, ///> Padre directo, es decir, coincide en parte con m
+ NC_PARENT ///> Padre indirecto, es completamente distinto a m
+};*/
+#if 0
+static int name_cmp(const NameServer::Name& n, const NameServer::Name& m)
+{
+ // Si m es más grande que n, seguro es padre
+ if (n.size() < m.size())
+ return 1;
+ // Si no coincide la parte derecha, seguro es padre
+ NameServer::Name::size_type i;
+ for (i = m.size(); i > 0; --i)
+ if (n[i-1] != m[i-1])
+ return 1;
+ // Si era todo igual y sobran cosas, es hijo
+ if (i)
+ return -1;
+ // Si no, son iguales.
+ return 0;
+}
+#endif
+
+struct search_zone: std::unary_function< NameServer::Zone, bool >
+{
+ bool local;
+ ResolvProtoResponse resp;
+ const NameServer::Name& name;
+ search_zone(const NameServer::Name& n): local(false), name(n) {}
+ bool operator() (const NameServer::Zone& z)
+ {
+ bool found = false;
+ NameServer::Name local_part = name_split(name, z.name);
+ if (!local_part.empty()) // Está en esta zona
+ {
+ local = true;
+ std::string n = local_part.back(); // Obtengo última parte
+ // busco
+ typedef NameServer::Zone::records_t::const_iterator itt;
+ std::pair<itt, itt> p = z.records.equal_range(n);
+ for (; p.first != p.second; ++p.first)
+ {
+ const NameServer::Record& r = (*p.first).second;
+ // Tiene que buscar solo A porque era un nombre
+ if ((local_part.size() == 1) && (r.type != NameServer::Record::A))
+ continue;
+ // Tiene que seguir para abajo, solo busca NS
+ if ((local_part.size() > 1) && r.type != NameServer::Record::NS)
+ continue;
+ found = true;
+ resp.ret = (r.type == NameServer::Record::NS) ? RP_RES_NS
+ : RP_RES_A;
+ resp.ttl = z.ttl;
+ resp.ips.push_back(r.ip);
+ }
+ }
+ return found;
+ }
+};
+
+/// Resuelve un nombre de forma directa (no recursiva)
+ResolvProtoResponse NameServer::resolv_direct(const Name& n)
{
- if (r.type == NameServer::Record::NS)
- os << "NS ";
+#ifdef DEBUG_RESOLV
+ std::cerr << "resolv_direct -> tratando de resolver: " << n << "\n";
+#endif
+ search_zone zs(n);
+ bool found;
+ for (zones_t::const_iterator i = zones.begin(); i!= zones.end(); ++i)
+ if ((found = zs(*i)))
+ break;
+ if (found)
+ {
+#ifdef DEBUG_RESOLV
+ std::cerr << "resolv_direct found (local/hijo): " << zs.resp << "\n";
+#endif
+ return zs.resp;
+ }
+ if (zs.local)
+ {
+#ifdef DEBUG_RESOLV
+ std::cerr << "resolv_direct NOT FOUND (es local pero no existe)\n";
+#endif
+ return ResolvProtoResponse(RP_RES_NOTFOUND);
+ }
+ cache_t::const_iterator i = cache.find(n);
+ // TODO TTL!?!
+ if (i != cache.end())
+ {
+#ifdef DEBUG_RESOLV
+ std::cerr << "resolv_direct found (en cache): " << i->second << "\n";
+#endif
+ const CacheRecord& cr = i->second;
+ return ResolvProtoResponse(RP_RES_A, cr.ttl, cr.ips);
+ }
+ if (zones.size())
+ {
+ // Busco una zona con padre para ver si puedo "trepar"
+ for (zones_t::const_iterator i = zones.begin(); i != zones.end(); ++i)
+ {
+#ifdef DEBUG_RESOLV
+ std::cerr << "resolv_direct -> evaluando padre " << i->parent
+ << "\n";
+#endif
+ if (i->parent != IPAddr(0))
+ {
+#ifdef DEBUG_RESOLV
+ std::cerr << "resolv_direct found (al padre): "
+ << i->parent << "\n";
+#endif
+ ResolvProtoResponse rpr(RP_RES_NS, i->ttl);
+ rpr.ips.push_back(i->parent);
+ return rpr;
+ }
+ }
+ }
+#ifdef DEBUG_RESOLV
+ std::cerr << "resolv_direct NOT FOUND (no hay padre)\n";
+#endif
+ // No hay padre, no puedo hacer nada más
+ return ResolvProtoResponse(RP_RES_NOTFOUND);
+}
+
+/// Resuelve un nombre de forma recursiva
+ResolvProtoResponse NameServer::resolv_recursive(const Name& n)
+{
+ ResolvProtoResponse rpr = resolv_direct(n);
+ switch (rpr.ret)
+ {
+ case RP_RES_NS:
+#ifdef DEBUG_RESOLV
+ std::cerr << "resolv_recursive -> redirect a " << rpr << "\n";
+#endif
+ return resolv_recursive_r(n, rpr); // Sigo "bajando"
+ case RP_RES_A:
+#ifdef DEBUG_RESOLV
+ std::cerr << "resolv_recursive -> gotcha! " << rpr << "\n";
+#endif
+ // TODO agregar a cache
+ break;
+ }
+ return rpr; // Devuelvo el A o NOTFOUND
+}
+
+/// Resuelve un nombre de forma recursiva entrando a otros ns
+ResolvProtoResponse NameServer::resolv_recursive_r(const Name& n,
+ ResolvProtoResponse rpr)
+{
+ ResolvProtoResponse r;
+ for (ResolvProtoResponse::ipvec_t::const_iterator ip = rpr.ips.begin();
+ ip != rpr.ips.end(); ++ip)
+ {
+ r = query(n, *ip);
+ switch (r.ret)
+ {
+ case RP_RES_NS:
+#ifdef DEBUG_RESOLV
+ std::cerr << "resolv_recursive_r -> redirect a " << r << "\n";
+#endif
+ return resolv_recursive_r(n, r); // Sigo "bajando"
+ case RP_RES_NOTFOUND:
+#ifdef DEBUG_RESOLV
+ std::cerr << "resolv_recursive_r -> NOT FOUND en " << *ip
+ << ", sigo probando\n";
+#endif
+ break; // Sigo probando del mismo nivel
+ case RP_RES_A:
+#ifdef DEBUG_RESOLV
+ std::cerr << "resolv_recursive_r -> gotcha! " << r << "\n";
+#endif
+ // TODO agregar a cache
+ return r; // Gotcha!
+ }
+ }
+#ifdef DEBUG_RESOLV
+ std::cerr << "resolv_recursive_r -> NOT FOUND, no hay más por hacer\n";
+#endif
+ return r; // NOTFOUND
+}
+
+/// Consulta a otro name server sobre un nombre
+ResolvProtoResponse NameServer::query(const Name& n, const IPAddr& ip)
+{
+ ResolvProtoRequest r(std::string(n), RP_REQ_DIRECT);
+#ifdef DEBUG_RESOLV
+ std::cerr << "query -> pidiendo " << r << " a " << ip << "\n";
+#endif
+ // Envía a través de la cola de envío
+ snd_que.transmit(std::string(r), ip);
+ Dev::mac_type mac = ip;
+ std::string buf = res_que.receive(mac);
+ ResolvProtoResponse resp(buf);
+#ifdef DEBUG_RESOLV
+ std::cerr << "query -> recibido " << resp << " de " << ip << "\n";
+#endif
+ return resp;
+}
+
+void NameServer::recv_loop()
+{
+ while (true)
+ {
+ IPAddr src, dst;
+ uint8_t proto;
+ std::string s = ipin.recv(proto, src, dst);
+#ifdef DEBUG_RESOLV
+ std::cout << "NameServer::recv_loop() -> recibido len=" << s.size()
+ << " de " << src << " para " << dst << " (proto = "
+ << unsigned(proto) << ")\n";
+#endif
+ if (proto == RESOLV_PROTO) // Si es para nosotros
+ {
+ rp_pkt_type_t type;
+ memcpy(&type, s.c_str(), sizeof(uint8_t));
+ switch (type)
+ {
+ // Request
+ case RP_REQ_DIRECT:
+ case RP_REQ_RECURSIVE:
+#ifdef DEBUG_RESOLV
+ std::cout << "---> " << ResolvProtoRequest(s) << "\n";
+#endif
+ req_que.transmit(s, src); // Encolo
+ break;
+ // Response
+ default:
+#ifdef DEBUG_RESOLV
+ std::cout << "---> " << ResolvProtoResponse(s) << "\n";
+#endif
+ res_que.transmit(s, src); // Encolo
+ }
+ }
+ }
+}
+
+void NameServer::send_loop()
+{
+ while (true)
+ {
+ if (!req_que.empty())
+ {
+ Dev::mac_type mac = 0;
+ ResolvProtoRequest req(req_que.receive(mac));
+#ifdef DEBUG_RESOLV
+ std::cout << "NameServer::send_loop() -> recibido " << req << "\n";
+#endif
+ ResolvProtoResponse res
+ = (req.query_type == RP_REQ_DIRECT)
+ ? resolv_direct(req.name)
+ : resolv_recursive(req.name);
+#ifdef DEBUG_RESOLV
+ std::cout << "NameServer::send_loop() -> respondo " << res << "\n";
+#endif
+ ipout.send(res, RESOLV_PROTO, IPAddr(mac));
+ }
+ else if (!snd_que.empty()) // Hay un request para enviar
+ {
+ Dev::mac_type mac = 0;
+ std::string buf = snd_que.receive(mac);
+#ifdef DEBUG_RESOLV
+ std::cout << "NameServer::send_loop() -> envío request "
+ << ResolvProtoRequest(buf) << "\n";
+#endif
+ ipout.send(buf, RESOLV_PROTO, IPAddr(mac));
+ }
+ else // No hay nada, esperamos un rato
+ {
+ usleep(10000);
+ }
+ }
+}
+
+std::ostream& operator<< (std::ostream& os, const NameServer::Record::type_t& t)
+{
+ if (t == NameServer::Record::NS)
+ return os << "NS";
else
- os << "A ";
- return os << r.ip;
+ return os << "A";
+}
+
+std::ostream& operator<< (std::ostream& os, const NameServer::Record& r)
+{
+ return os << r.type << " " << r.ip;
}
std::ostream& operator<< (std::ostream& os,
return os;
}
+std::ostream& operator<< (std::ostream& os, const NameServer::CacheRecord& cr)
+{
+ os << "CacheRecord(ttl=" << cr.ttl << ", records=";
+ std::copy(cr.ips.begin(), cr.ips.end(),
+ std::ostream_iterator< IPAddr >(os, ","));
+ return os << ")";
+}
+
std::ostream& operator<< (std::ostream& os, const NameServer& ns)
{
os << "NameServer: zones[" << ns.zones.size() << "] (\n\n";