+
+#
+# Captcha classes
+#
+# They must follow the interface described below.
+#
+# Constructor:
+# Captcha(article) -> constructor, takes an article[1] as argument
+# Attributes:
+# puzzle -> a string with the puzzle the user must solve to prove he is
+# not a bot (can be raw HTML)
+# help -> a string with extra instructions, shown only when the user
+# failed to solve the puzzle
+# Methods:
+# validate(form_data) -> based on the form data[2], returns True if
+# the user has solved the puzzle uccessfully
+# (False otherwise).
+#
+# Note you must ensure that the puzzle attribute and validate() method can
+# "communicate" because they are executed in different requests. You can pass a
+# cookie or just calculate the answer based on the article's data, for example.
+#
+# [1] article is an object with all the article's information:
+# path -> string
+# created -> datetime
+# updated -> datetime
+# uuid -> string (unique ID)
+# title -> string
+# author -> string
+# tags -> list of strings
+# raw_contents -> string in rst format
+# comments -> list of Comment objects (not too relevant here)
+# [2] form_data is an object with the form fields (all strings):
+# author, author_error
+# link, link_error
+# catpcha, captcha_error
+# body, body_error
+# action, method
+
+class TitleCaptcha (object):
+ "Captcha that uses the article's title for the puzzle"
+ def __init__(self, article):
+ self.article = article
+ words = article.title.split()
+ self.nword = hash(article.title) % len(words) % 5
+ self.answer = words[self.nword]
+ self.help = 'gotcha, damn spam bot!'
+
+ @property
+ def puzzle(self):
+ nword = self.nword + 1
+ if nword == 1:
+ n = '1st'
+ elif nword == 2:
+ n = '2nd'
+ elif nword == 3:
+ n = '3rd'
+ else:
+ n = str(nword) + 'th'
+ return "enter the %s word of the article's title" % n
+
+ def validate(self, form_data):
+ if form_data.captcha.lower() == self.answer.lower():
+ return True
+ return False
+
+known_captcha_methods = {
+ 'title': TitleCaptcha,
+}
+
+# If the configured captcha method was a known string, replace it by the
+# matching class; otherwise assume it's already a class and leave it
+# alone. This way the user can either use one of our methods, or provide one
+# of his/her own.
+if captcha_method in known_captcha_methods:
+ captcha_method = known_captcha_methods[captcha_method]
+
+