private
{
- import stdc.stdarg;
- import stdc.string;
+ import core.stdc.stdarg;
+ import core.stdc.string;
enum BlkAttr : uint
{
}
*paa.a = newb;
+ _aaBalance(paa);
}
return (*paa).a;
}
+/********************************************
+ * Balance an array.
+ */
+void _aaBalance(AA* paa)
+{
+ //printf("_aaBalance()\n");
+ if (paa.a)
+ {
+ aaA*[16] tmp;
+ aaA*[] array = tmp;
+ auto aa = paa.a;
+ foreach (j, e; aa.b)
+ {
+ /* Temporarily store contents of bucket in array[]
+ */
+ size_t k = 0;
+ void addToArray(aaA* e)
+ {
+ while (e)
+ { addToArray(e.left);
+ if (k == array.length)
+ array.length = array.length * 2;
+ array[k++] = e;
+ e = e.right;
+ }
+ }
+ addToArray(e);
+ /* The contents of the bucket are now sorted into array[].
+ * Rebuild the tree.
+ */
+ void buildTree(aaA** p, size_t x1, size_t x2)
+ {
+ if (x1 >= x2)
+ *p = null;
+ else
+ { auto mid = (x1 + x2) >> 1;
+ *p = array[mid];
+ buildTree(&(*p).left, x1, mid);
+ buildTree(&(*p).right, mid + 1, x2);
+ }
+ }
+ auto p = &aa.b[j];
+ buildTree(p, 0, k);
+ }
+ }
+}
/********************************************
* Produce array of N byte keys from aa.
*/