+
+=head1 LIBEVENT EMULATION
+
+Libev offers a compatibility emulation layer for libevent. It cannot
+emulate the internals of libevent, so here are some usage hints:
+
+=over 4
+
+=item * Use it by including <event.h>, as usual.
+
+=item * The following members are fully supported: ev_base, ev_callback,
+ev_arg, ev_fd, ev_res, ev_events.
+
+=item * Avoid using ev_flags and the EVLIST_*-macros, while it is
+maintained by libev, it does not work exactly the same way as in libevent (consider
+it a private API).
+
+=item * Priorities are not currently supported. Initialising priorities
+will fail and all watchers will have the same priority, even though there
+is an ev_pri field.
+
+=item * Other members are not supported.
+
+=item * The libev emulation is I<not> ABI compatible to libevent, you need
+to use the libev header file and library.
+
+=back
+
+=head1 C++ SUPPORT
+
+Libev comes with some simplistic wrapper classes for C++ that mainly allow
+you to use some convinience methods to start/stop watchers and also change
+the callback model to a model using method callbacks on objects.
+
+To use it,
+
+ #include <ev++.h>
+
+This automatically includes F<ev.h> and puts all of its definitions (many
+of them macros) into the global namespace. All C++ specific things are
+put into the C<ev> namespace. It should support all the same embedding
+options as F<ev.h>, most notably C<EV_MULTIPLICITY>.
+
+Care has been taken to keep the overhead low. The only data member the C++
+classes add (compared to plain C-style watchers) is the event loop pointer
+that the watcher is associated with (or no additional members at all if
+you disable C<EV_MULTIPLICITY> when embedding libev).
+
+Currently, functions, and static and non-static member functions can be
+used as callbacks. Other types should be easy to add as long as they only
+need one additional pointer for context. If you need support for other
+types of functors please contact the author (preferably after implementing
+it).
+
+Here is a list of things available in the C<ev> namespace:
+
+=over 4
+
+=item C<ev::READ>, C<ev::WRITE> etc.
+
+These are just enum values with the same values as the C<EV_READ> etc.
+macros from F<ev.h>.
+
+=item C<ev::tstamp>, C<ev::now>
+
+Aliases to the same types/functions as with the C<ev_> prefix.
+
+=item C<ev::io>, C<ev::timer>, C<ev::periodic>, C<ev::idle>, C<ev::sig> etc.
+
+For each C<ev_TYPE> watcher in F<ev.h> there is a corresponding class of
+the same name in the C<ev> namespace, with the exception of C<ev_signal>
+which is called C<ev::sig> to avoid clashes with the C<signal> macro
+defines by many implementations.
+
+All of those classes have these methods:
+
+=over 4
+
+=item ev::TYPE::TYPE ()
+
+=item ev::TYPE::TYPE (struct ev_loop *)
+
+=item ev::TYPE::~TYPE
+
+The constructor (optionally) takes an event loop to associate the watcher
+with. If it is omitted, it will use C<EV_DEFAULT>.
+
+The constructor calls C<ev_init> for you, which means you have to call the
+C<set> method before starting it.
+
+It will not set a callback, however: You have to call the templated C<set>
+method to set a callback before you can start the watcher.
+
+(The reason why you have to use a method is a limitation in C++ which does
+not allow explicit template arguments for constructors).
+
+The destructor automatically stops the watcher if it is active.
+
+=item w->set<class, &class::method> (object *)
+
+This method sets the callback method to call. The method has to have a
+signature of C<void (*)(ev_TYPE &, int)>, it receives the watcher as
+first argument and the C<revents> as second. The object must be given as
+parameter and is stored in the C<data> member of the watcher.
+
+This method synthesizes efficient thunking code to call your method from
+the C callback that libev requires. If your compiler can inline your
+callback (i.e. it is visible to it at the place of the C<set> call and
+your compiler is good :), then the method will be fully inlined into the
+thunking function, making it as fast as a direct C callback.
+
+Example: simple class declaration and watcher initialisation
+
+ struct myclass
+ {
+ void io_cb (ev::io &w, int revents) { }
+ }
+
+ myclass obj;
+ ev::io iow;
+ iow.set <myclass, &myclass::io_cb> (&obj);
+
+=item w->set<function> (void *data = 0)
+
+Also sets a callback, but uses a static method or plain function as
+callback. The optional C<data> argument will be stored in the watcher's
+C<data> member and is free for you to use.
+
+The prototype of the C<function> must be C<void (*)(ev::TYPE &w, int)>.
+
+See the method-C<set> above for more details.
+
+Example:
+
+ static void io_cb (ev::io &w, int revents) { }
+ iow.set <io_cb> ();
+
+=item w->set (struct ev_loop *)
+
+Associates a different C<struct ev_loop> with this watcher. You can only
+do this when the watcher is inactive (and not pending either).
+
+=item w->set ([args])
+
+Basically the same as C<ev_TYPE_set>, with the same args. Must be
+called at least once. Unlike the C counterpart, an active watcher gets
+automatically stopped and restarted when reconfiguring it with this
+method.
+
+=item w->start ()
+
+Starts the watcher. Note that there is no C<loop> argument, as the
+constructor already stores the event loop.
+
+=item w->stop ()
+
+Stops the watcher if it is active. Again, no C<loop> argument.
+
+=item w->again () (C<ev::timer>, C<ev::periodic> only)
+
+For C<ev::timer> and C<ev::periodic>, this invokes the corresponding
+C<ev_TYPE_again> function.
+
+=item w->sweep () (C<ev::embed> only)
+
+Invokes C<ev_embed_sweep>.
+
+=item w->update () (C<ev::stat> only)
+
+Invokes C<ev_stat_stat>.
+
+=back
+
+=back
+
+Example: Define a class with an IO and idle watcher, start one of them in
+the constructor.
+
+ class myclass
+ {
+ ev_io io; void io_cb (ev::io &w, int revents);
+ ev_idle idle void idle_cb (ev::idle &w, int revents);
+
+ myclass ();
+ }
+
+ myclass::myclass (int fd)
+ {
+ io .set <myclass, &myclass::io_cb > (this);
+ idle.set <myclass, &myclass::idle_cb> (this);
+
+ io.start (fd, ev::READ);
+ }
+
+
+=head1 MACRO MAGIC
+
+Libev can be compiled with a variety of options, the most fundamantal
+of which is C<EV_MULTIPLICITY>. This option determines whether (most)
+functions and callbacks have an initial C<struct ev_loop *> argument.
+
+To make it easier to write programs that cope with either variant, the
+following macros are defined:
+
+=over 4
+
+=item C<EV_A>, C<EV_A_>
+
+This provides the loop I<argument> for functions, if one is required ("ev
+loop argument"). The C<EV_A> form is used when this is the sole argument,
+C<EV_A_> is used when other arguments are following. Example:
+
+ ev_unref (EV_A);
+ ev_timer_add (EV_A_ watcher);
+ ev_loop (EV_A_ 0);
+
+It assumes the variable C<loop> of type C<struct ev_loop *> is in scope,
+which is often provided by the following macro.
+
+=item C<EV_P>, C<EV_P_>
+
+This provides the loop I<parameter> for functions, if one is required ("ev
+loop parameter"). The C<EV_P> form is used when this is the sole parameter,
+C<EV_P_> is used when other parameters are following. Example:
+
+ // this is how ev_unref is being declared
+ static void ev_unref (EV_P);
+
+ // this is how you can declare your typical callback
+ static void cb (EV_P_ ev_timer *w, int revents)
+
+It declares a parameter C<loop> of type C<struct ev_loop *>, quite
+suitable for use with C<EV_A>.
+
+=item C<EV_DEFAULT>, C<EV_DEFAULT_>
+
+Similar to the other two macros, this gives you the value of the default
+loop, if multiple loops are supported ("ev loop default").
+
+=back
+
+Example: Declare and initialise a check watcher, utilising the above
+macros so it will work regardless of whether multiple loops are supported
+or not.
+
+ static void
+ check_cb (EV_P_ ev_timer *w, int revents)
+ {
+ ev_check_stop (EV_A_ w);
+ }
+
+ ev_check check;
+ ev_check_init (&check, check_cb);
+ ev_check_start (EV_DEFAULT_ &check);
+ ev_loop (EV_DEFAULT_ 0);
+
+=head1 EMBEDDING
+
+Libev can (and often is) directly embedded into host
+applications. Examples of applications that embed it include the Deliantra
+Game Server, the EV perl module, the GNU Virtual Private Ethernet (gvpe)
+and rxvt-unicode.
+
+The goal is to enable you to just copy the necessary files into your
+source directory without having to change even a single line in them, so
+you can easily upgrade by simply copying (or having a checked-out copy of
+libev somewhere in your source tree).
+
+=head2 FILESETS
+
+Depending on what features you need you need to include one or more sets of files
+in your app.
+
+=head3 CORE EVENT LOOP
+
+To include only the libev core (all the C<ev_*> functions), with manual
+configuration (no autoconf):
+
+ #define EV_STANDALONE 1
+ #include "ev.c"
+
+This will automatically include F<ev.h>, too, and should be done in a
+single C source file only to provide the function implementations. To use
+it, do the same for F<ev.h> in all files wishing to use this API (best
+done by writing a wrapper around F<ev.h> that you can include instead and
+where you can put other configuration options):
+
+ #define EV_STANDALONE 1
+ #include "ev.h"
+
+Both header files and implementation files can be compiled with a C++
+compiler (at least, thats a stated goal, and breakage will be treated
+as a bug).
+
+You need the following files in your source tree, or in a directory
+in your include path (e.g. in libev/ when using -Ilibev):
+
+ ev.h
+ ev.c
+ ev_vars.h
+ ev_wrap.h
+
+ ev_win32.c required on win32 platforms only
+
+ ev_select.c only when select backend is enabled (which is enabled by default)
+ ev_poll.c only when poll backend is enabled (disabled by default)
+ ev_epoll.c only when the epoll backend is enabled (disabled by default)
+ ev_kqueue.c only when the kqueue backend is enabled (disabled by default)
+ ev_port.c only when the solaris port backend is enabled (disabled by default)
+
+F<ev.c> includes the backend files directly when enabled, so you only need
+to compile this single file.
+
+=head3 LIBEVENT COMPATIBILITY API
+
+To include the libevent compatibility API, also include:
+
+ #include "event.c"
+
+in the file including F<ev.c>, and:
+
+ #include "event.h"
+
+in the files that want to use the libevent API. This also includes F<ev.h>.
+
+You need the following additional files for this:
+
+ event.h
+ event.c
+
+=head3 AUTOCONF SUPPORT
+
+Instead of using C<EV_STANDALONE=1> and providing your config in
+whatever way you want, you can also C<m4_include([libev.m4])> in your
+F<configure.ac> and leave C<EV_STANDALONE> undefined. F<ev.c> will then
+include F<config.h> and configure itself accordingly.
+
+For this of course you need the m4 file:
+
+ libev.m4
+
+=head2 PREPROCESSOR SYMBOLS/MACROS
+
+Libev can be configured via a variety of preprocessor symbols you have to define
+before including any of its files. The default is not to build for multiplicity
+and only include the select backend.
+
+=over 4
+
+=item EV_STANDALONE
+
+Must always be C<1> if you do not use autoconf configuration, which
+keeps libev from including F<config.h>, and it also defines dummy
+implementations for some libevent functions (such as logging, which is not
+supported). It will also not define any of the structs usually found in
+F<event.h> that are not directly supported by the libev core alone.
+
+=item EV_USE_MONOTONIC
+
+If defined to be C<1>, libev will try to detect the availability of the
+monotonic clock option at both compiletime and runtime. Otherwise no use
+of the monotonic clock option will be attempted. If you enable this, you
+usually have to link against librt or something similar. Enabling it when
+the functionality isn't available is safe, though, although you have
+to make sure you link against any libraries where the C<clock_gettime>
+function is hiding in (often F<-lrt>).
+
+=item EV_USE_REALTIME
+
+If defined to be C<1>, libev will try to detect the availability of the
+realtime clock option at compiletime (and assume its availability at
+runtime if successful). Otherwise no use of the realtime clock option will
+be attempted. This effectively replaces C<gettimeofday> by C<clock_get
+(CLOCK_REALTIME, ...)> and will not normally affect correctness. See the
+note about libraries in the description of C<EV_USE_MONOTONIC>, though.
+
+=item EV_USE_NANOSLEEP
+
+If defined to be C<1>, libev will assume that C<nanosleep ()> is available
+and will use it for delays. Otherwise it will use C<select ()>.
+
+=item EV_USE_SELECT
+
+If undefined or defined to be C<1>, libev will compile in support for the
+C<select>(2) backend. No attempt at autodetection will be done: if no
+other method takes over, select will be it. Otherwise the select backend
+will not be compiled in.
+
+=item EV_SELECT_USE_FD_SET
+
+If defined to C<1>, then the select backend will use the system C<fd_set>
+structure. This is useful if libev doesn't compile due to a missing
+C<NFDBITS> or C<fd_mask> definition or it misguesses the bitset layout on
+exotic systems. This usually limits the range of file descriptors to some
+low limit such as 1024 or might have other limitations (winsocket only
+allows 64 sockets). The C<FD_SETSIZE> macro, set before compilation, might
+influence the size of the C<fd_set> used.
+
+=item EV_SELECT_IS_WINSOCKET
+
+When defined to C<1>, the select backend will assume that
+select/socket/connect etc. don't understand file descriptors but
+wants osf handles on win32 (this is the case when the select to
+be used is the winsock select). This means that it will call
+C<_get_osfhandle> on the fd to convert it to an OS handle. Otherwise,
+it is assumed that all these functions actually work on fds, even
+on win32. Should not be defined on non-win32 platforms.
+
+=item EV_FD_TO_WIN32_HANDLE
+
+If C<EV_SELECT_IS_WINSOCKET> is enabled, then libev needs a way to map
+file descriptors to socket handles. When not defining this symbol (the
+default), then libev will call C<_get_osfhandle>, which is usually
+correct. In some cases, programs use their own file descriptor management,
+in which case they can provide this function to map fds to socket handles.
+
+=item EV_USE_POLL
+
+If defined to be C<1>, libev will compile in support for the C<poll>(2)
+backend. Otherwise it will be enabled on non-win32 platforms. It
+takes precedence over select.
+
+=item EV_USE_EPOLL
+
+If defined to be C<1>, libev will compile in support for the Linux
+C<epoll>(7) backend. Its availability will be detected at runtime,
+otherwise another method will be used as fallback. This is the
+preferred backend for GNU/Linux systems.
+
+=item EV_USE_KQUEUE
+
+If defined to be C<1>, libev will compile in support for the BSD style
+C<kqueue>(2) backend. Its actual availability will be detected at runtime,
+otherwise another method will be used as fallback. This is the preferred
+backend for BSD and BSD-like systems, although on most BSDs kqueue only
+supports some types of fds correctly (the only platform we found that
+supports ptys for example was NetBSD), so kqueue might be compiled in, but
+not be used unless explicitly requested. The best way to use it is to find
+out whether kqueue supports your type of fd properly and use an embedded
+kqueue loop.
+
+=item EV_USE_PORT
+
+If defined to be C<1>, libev will compile in support for the Solaris
+10 port style backend. Its availability will be detected at runtime,
+otherwise another method will be used as fallback. This is the preferred
+backend for Solaris 10 systems.
+
+=item EV_USE_DEVPOLL
+
+reserved for future expansion, works like the USE symbols above.
+
+=item EV_USE_INOTIFY
+
+If defined to be C<1>, libev will compile in support for the Linux inotify
+interface to speed up C<ev_stat> watchers. Its actual availability will
+be detected at runtime.
+
+=item EV_H
+
+The name of the F<ev.h> header file used to include it. The default if
+undefined is C<"ev.h"> in F<event.h>, F<ev.c> and F<ev++.h>. This can be
+used to virtually rename the F<ev.h> header file in case of conflicts.
+
+=item EV_CONFIG_H
+
+If C<EV_STANDALONE> isn't C<1>, this variable can be used to override
+F<ev.c>'s idea of where to find the F<config.h> file, similarly to
+C<EV_H>, above.
+
+=item EV_EVENT_H
+
+Similarly to C<EV_H>, this macro can be used to override F<event.c>'s idea
+of how the F<event.h> header can be found, the default is C<"event.h">.
+
+=item EV_PROTOTYPES
+
+If defined to be C<0>, then F<ev.h> will not define any function
+prototypes, but still define all the structs and other symbols. This is
+occasionally useful if you want to provide your own wrapper functions
+around libev functions.
+
+=item EV_MULTIPLICITY
+
+If undefined or defined to C<1>, then all event-loop-specific functions
+will have the C<struct ev_loop *> as first argument, and you can create
+additional independent event loops. Otherwise there will be no support
+for multiple event loops and there is no first event loop pointer
+argument. Instead, all functions act on the single default loop.
+
+=item EV_MINPRI
+
+=item EV_MAXPRI
+
+The range of allowed priorities. C<EV_MINPRI> must be smaller or equal to
+C<EV_MAXPRI>, but otherwise there are no non-obvious limitations. You can
+provide for more priorities by overriding those symbols (usually defined
+to be C<-2> and C<2>, respectively).
+
+When doing priority-based operations, libev usually has to linearly search
+all the priorities, so having many of them (hundreds) uses a lot of space
+and time, so using the defaults of five priorities (-2 .. +2) is usually
+fine.
+
+If your embedding app does not need any priorities, defining these both to
+C<0> will save some memory and cpu.
+
+=item EV_PERIODIC_ENABLE
+
+If undefined or defined to be C<1>, then periodic timers are supported. If
+defined to be C<0>, then they are not. Disabling them saves a few kB of
+code.
+
+=item EV_IDLE_ENABLE
+
+If undefined or defined to be C<1>, then idle watchers are supported. If
+defined to be C<0>, then they are not. Disabling them saves a few kB of
+code.
+
+=item EV_EMBED_ENABLE
+
+If undefined or defined to be C<1>, then embed watchers are supported. If
+defined to be C<0>, then they are not.
+
+=item EV_STAT_ENABLE
+
+If undefined or defined to be C<1>, then stat watchers are supported. If
+defined to be C<0>, then they are not.
+
+=item EV_FORK_ENABLE
+
+If undefined or defined to be C<1>, then fork watchers are supported. If
+defined to be C<0>, then they are not.
+
+=item EV_MINIMAL
+
+If you need to shave off some kilobytes of code at the expense of some
+speed, define this symbol to C<1>. Currently only used for gcc to override
+some inlining decisions, saves roughly 30% codesize of amd64.
+
+=item EV_PID_HASHSIZE
+
+C<ev_child> watchers use a small hash table to distribute workload by
+pid. The default size is C<16> (or C<1> with C<EV_MINIMAL>), usually more
+than enough. If you need to manage thousands of children you might want to
+increase this value (I<must> be a power of two).
+
+=item EV_INOTIFY_HASHSIZE
+
+C<ev_stat> watchers use a small hash table to distribute workload by
+inotify watch id. The default size is C<16> (or C<1> with C<EV_MINIMAL>),
+usually more than enough. If you need to manage thousands of C<ev_stat>
+watchers you might want to increase this value (I<must> be a power of
+two).
+
+=item EV_COMMON
+
+By default, all watchers have a C<void *data> member. By redefining
+this macro to a something else you can include more and other types of
+members. You have to define it each time you include one of the files,
+though, and it must be identical each time.
+
+For example, the perl EV module uses something like this:
+
+ #define EV_COMMON \
+ SV *self; /* contains this struct */ \
+ SV *cb_sv, *fh /* note no trailing ";" */
+
+=item EV_CB_DECLARE (type)
+
+=item EV_CB_INVOKE (watcher, revents)
+
+=item ev_set_cb (ev, cb)
+
+Can be used to change the callback member declaration in each watcher,
+and the way callbacks are invoked and set. Must expand to a struct member
+definition and a statement, respectively. See the F<ev.h> header file for
+their default definitions. One possible use for overriding these is to
+avoid the C<struct ev_loop *> as first argument in all cases, or to use
+method calls instead of plain function calls in C++.
+
+=head2 EXPORTED API SYMBOLS
+
+If you need to re-export the API (e.g. via a dll) and you need a list of
+exported symbols, you can use the provided F<Symbol.*> files which list
+all public symbols, one per line:
+
+ Symbols.ev for libev proper
+ Symbols.event for the libevent emulation
+
+This can also be used to rename all public symbols to avoid clashes with
+multiple versions of libev linked together (which is obviously bad in
+itself, but sometimes it is inconvinient to avoid this).
+
+A sed command like this will create wrapper C<#define>'s that you need to
+include before including F<ev.h>:
+
+ <Symbols.ev sed -e "s/.*/#define & myprefix_&/" >wrap.h
+
+This would create a file F<wrap.h> which essentially looks like this:
+
+ #define ev_backend myprefix_ev_backend
+ #define ev_check_start myprefix_ev_check_start
+ #define ev_check_stop myprefix_ev_check_stop
+ ...
+
+=head2 EXAMPLES
+
+For a real-world example of a program the includes libev
+verbatim, you can have a look at the EV perl module
+(L<http://software.schmorp.de/pkg/EV.html>). It has the libev files in
+the F<libev/> subdirectory and includes them in the F<EV/EVAPI.h> (public
+interface) and F<EV.xs> (implementation) files. Only the F<EV.xs> file
+will be compiled. It is pretty complex because it provides its own header
+file.
+
+The usage in rxvt-unicode is simpler. It has a F<ev_cpp.h> header file
+that everybody includes and which overrides some configure choices:
+
+ #define EV_MINIMAL 1
+ #define EV_USE_POLL 0
+ #define EV_MULTIPLICITY 0
+ #define EV_PERIODIC_ENABLE 0
+ #define EV_STAT_ENABLE 0
+ #define EV_FORK_ENABLE 0
+ #define EV_CONFIG_H <config.h>
+ #define EV_MINPRI 0
+ #define EV_MAXPRI 0
+
+ #include "ev++.h"
+
+And a F<ev_cpp.C> implementation file that contains libev proper and is compiled:
+
+ #include "ev_cpp.h"
+ #include "ev.c"
+
+
+=head1 COMPLEXITIES
+
+In this section the complexities of (many of) the algorithms used inside
+libev will be explained. For complexity discussions about backends see the
+documentation for C<ev_default_init>.
+
+All of the following are about amortised time: If an array needs to be
+extended, libev needs to realloc and move the whole array, but this
+happens asymptotically never with higher number of elements, so O(1) might
+mean it might do a lengthy realloc operation in rare cases, but on average
+it is much faster and asymptotically approaches constant time.
+
+=over 4
+
+=item Starting and stopping timer/periodic watchers: O(log skipped_other_timers)
+
+This means that, when you have a watcher that triggers in one hour and
+there are 100 watchers that would trigger before that then inserting will
+have to skip roughly seven (C<ld 100>) of these watchers.
+
+=item Changing timer/periodic watchers (by autorepeat or calling again): O(log skipped_other_timers)
+
+That means that changing a timer costs less than removing/adding them
+as only the relative motion in the event queue has to be paid for.
+
+=item Starting io/check/prepare/idle/signal/child watchers: O(1)
+
+These just add the watcher into an array or at the head of a list.
+
+=item Stopping check/prepare/idle watchers: O(1)
+
+=item Stopping an io/signal/child watcher: O(number_of_watchers_for_this_(fd/signal/pid % EV_PID_HASHSIZE))
+
+These watchers are stored in lists then need to be walked to find the
+correct watcher to remove. The lists are usually short (you don't usually
+have many watchers waiting for the same fd or signal).
+
+=item Finding the next timer in each loop iteration: O(1)
+
+By virtue of using a binary heap, the next timer is always found at the
+beginning of the storage array.
+
+=item Each change on a file descriptor per loop iteration: O(number_of_watchers_for_this_fd)
+
+A change means an I/O watcher gets started or stopped, which requires
+libev to recalculate its status (and possibly tell the kernel, depending
+on backend and wether C<ev_io_set> was used).
+
+=item Activating one watcher (putting it into the pending state): O(1)
+
+=item Priority handling: O(number_of_priorities)
+
+Priorities are implemented by allocating some space for each
+priority. When doing priority-based operations, libev usually has to
+linearly search all the priorities, but starting/stopping and activating
+watchers becomes O(1) w.r.t. prioritiy handling.
+
+=back
+
+
+=head1 Win32 platform limitations and workarounds
+
+Win32 doesn't support any of the standards (e.g. POSIX) that libev
+requires, and its I/O model is fundamentally incompatible with the POSIX
+model. Libev still offers limited functionality on this platform in
+the form of the C<EVBACKEND_SELECT> backend, and only supports socket
+descriptors. This only applies when using Win32 natively, not when using
+e.g. cygwin.
+
+There is no supported compilation method available on windows except
+embedding it into other applications.
+
+Due to the many, low, and arbitrary limits on the win32 platform and the
+abysmal performance of winsockets, using a large number of sockets is not
+recommended (and not reasonable). If your program needs to use more than
+a hundred or so sockets, then likely it needs to use a totally different
+implementation for windows, as libev offers the POSIX model, which cannot
+be implemented efficiently on windows (microsoft monopoly games).
+
+=over 4
+
+=item The winsocket select function
+
+The winsocket C<select> function doesn't follow POSIX in that it requires
+socket I<handles> and not socket I<file descriptors>. This makes select
+very inefficient, and also requires a mapping from file descriptors
+to socket handles. See the discussion of the C<EV_SELECT_USE_FD_SET>,
+C<EV_SELECT_IS_WINSOCKET> and C<EV_FD_TO_WIN32_HANDLE> preprocessor
+symbols for more info.
+
+The configuration for a "naked" win32 using the microsoft runtime
+libraries and raw winsocket select is:
+
+ #define EV_USE_SELECT 1
+ #define EV_SELECT_IS_WINSOCKET 1 /* forces EV_SELECT_USE_FD_SET, too */
+
+Note that winsockets handling of fd sets is O(n), so you can easily get a
+complexity in the O(n²) range when using win32.
+
+=item Limited number of file descriptors
+
+Windows has numerous arbitrary (and low) limits on things. Early versions
+of winsocket's select only supported waiting for a max. of C<64> handles
+(probably owning to the fact that all windows kernels can only wait for
+C<64> things at the same time internally; microsoft recommends spawning a
+chain of threads and wait for 63 handles and the previous thread in each).
+
+Newer versions support more handles, but you need to define C<FD_SETSIZE>
+to some high number (e.g. C<2048>) before compiling the winsocket select
+call (which might be in libev or elsewhere, for example, perl does its own
+select emulation on windows).
+
+Another limit is the number of file descriptors in the microsoft runtime
+libraries, which by default is C<64> (there must be a hidden I<64> fetish
+or something like this inside microsoft). You can increase this by calling
+C<_setmaxstdio>, which can increase this limit to C<2048> (another
+arbitrary limit), but is broken in many versions of the microsoft runtime
+libraries.
+
+This might get you to about C<512> or C<2048> sockets (depending on
+windows version and/or the phase of the moon). To get more, you need to
+wrap all I/O functions and provide your own fd management, but the cost of
+calling select (O(n²)) will likely make this unworkable.
+
+=back
+
+