+=item ev_set_priority (ev_TYPE *watcher, priority)
+
+=item int ev_priority (ev_TYPE *watcher)
+
+Set and query the priority of the watcher. The priority is a small
+integer between C<EV_MAXPRI> (default: C<2>) and C<EV_MINPRI>
+(default: C<-2>). Pending watchers with higher priority will be invoked
+before watchers with lower priority, but priority will not keep watchers
+from being executed (except for C<ev_idle> watchers).
+
+This means that priorities are I<only> used for ordering callback
+invocation after new events have been received. This is useful, for
+example, to reduce latency after idling, or more often, to bind two
+watchers on the same event and make sure one is called first.
+
+If you need to suppress invocation when higher priority events are pending
+you need to look at C<ev_idle> watchers, which provide this functionality.
+
+You I<must not> change the priority of a watcher as long as it is active or
+pending.
+
+The default priority used by watchers when no priority has been set is
+always C<0>, which is supposed to not be too high and not be too low :).
+
+Setting a priority outside the range of C<EV_MINPRI> to C<EV_MAXPRI> is
+fine, as long as you do not mind that the priority value you query might
+or might not have been adjusted to be within valid range.
+
+=item ev_invoke (loop, ev_TYPE *watcher, int revents)
+
+Invoke the C<watcher> with the given C<loop> and C<revents>. Neither
+C<loop> nor C<revents> need to be valid as long as the watcher callback
+can deal with that fact.
+
+=item int ev_clear_pending (loop, ev_TYPE *watcher)
+
+If the watcher is pending, this function returns clears its pending status
+and returns its C<revents> bitset (as if its callback was invoked). If the
+watcher isn't pending it does nothing and returns C<0>.
+