By setting a higher I<io collect interval> you allow libev to spend more
time collecting I/O events, so you can handle more events per iteration,
at the cost of increasing latency. Timeouts (both C<ev_periodic> and
-C<ev_timer>) will be not affected.
+C<ev_timer>) will be not affected. Setting this to a non-null bvalue will
+introduce an additional C<ev_sleep ()> call into most loop iterations.
Likewise, by setting a higher I<timeout collect interval> you allow libev
to spend more time collecting timeouts, at the expense of increased
latency (the watcher callback will be called later). C<ev_io> watchers
-will not be affected.
-
-Many programs can usually benefit by setting the io collect interval to
-a value near C<0.1> or so, which is often enough for interactive servers
-(of course not for games), likewise for timeouts. It usually doesn't make
-much sense to set it to a lower value than C<0.01>, as this approsaches
-the timing granularity of most systems.
+will not be affected. Setting this to a non-null value will not introduce
+any overhead in libev.
+
+Many (busy) programs can usually benefit by setting the io collect
+interval to a value near C<0.1> or so, which is often enough for
+interactive servers (of course not for games), likewise for timeouts. It
+usually doesn't make much sense to set it to a lower value than C<0.01>,
+as this approsaches the timing granularity of most systems.
=back