}
+/* Algoritmo de multiplicacion de Karatsuba-Ofman
+ * Ver los comentarios del algoritmo naif, es practicamente identico salvo en
+ * los calculos numericos que se especifican debajo.
+ */
+template < typename N, typename E >
+number < N, E > karatsuba(const number< N, E > &u, const number< N, E > &v)
+{
+ typedef number< N, E > num_type;
+
+ typename num_type::size_type chunk_size = u.chunk.size();
+
+ sign_type sign;
+
+ if ( (u.sign == positive && v.sign == positive) ||
+ (u.sign == negative && v.sign == negative) ) {
+ sign = positive;
+ } else {
+ sign = negative;
+ }
+
+ if (chunk_size == 1) {
+ E tmp;
+ tmp = static_cast< E >(u.chunk[0]) * static_cast< E >(v.chunk[0]);
+ num_type tnum = num_type(static_cast< N* >(&tmp), 2, sign);
+ return tnum;
+ }
+
+ std::pair< num_type, num_type > u12 = u.split();
+ std::pair< num_type, num_type > v12 = v.split();
+
+ // Los nombres M, D y H los puso Rosita en clase, cambiar si se les
+ // ocurren algunos mejores!
+ // m = u1*v1
+ // d = u2*v2
+ // h = (u1+v1)*(u2+v2) = u1*u2+u1*v2+u2*v1+u2*v2
+ num_type m = karastuba(u12.second, v12.second);
+ num_type d = karastuba(u12.first, v12.first);
+ num_type h = karastuba(u12.second + v12.second,
+ u12.first + v12.first);
+
+ // H-D-M = u1*u2+u1*v2+u2*v1+u2*v2 - u2*v2 - u1*v1 = u1*v2+u2*v1
+ // u1*v1 << base^N + u1*v2+u2*v1 << base^N/2 + u2*v2
+ num_type res;
+ res = (m << chunk_size) + ((h - d - m) << (chunk_size / 2) ) + h;
+ res.sign = sign;
+ return res;
+}
+
+
+/* Potenciacion usando multiplicaciones sucesivas.
+ * Toma dos parametros u y v, devuelve u^v; asume v positivo.
+ */
+template < typename N, typename E >
+number < N, E > pot_ko(const number< N, E > &u, const number< N, E > &v)
+{
+ number< N, E > res, i;
+
+ res = u;
+ res.sign = u.sign;
+
+ for (i = 1; i < v; i++) {
+ res *= u;
+ }
+
+ return res;
+}