* to redesign the applications. As a result, Libevent allows for portable
* application development and provides the most scalable event notification
* mechanism available on an operating system. Libevent should compile on Linux,
- * *BSD, Mac OS X, Solaris and Windows.
+ * *BSD, Mac OS X, Solaris and Windows.
*
* This is a simple, direct, one-header inline C++ wrapper for libevent.
* It's designed to be as close to use to libevent without compromising modern
/// Miscelaneous constants
enum
{
- DEFAULT_PRIORITY = -1 ///< Default priority (the middle value)
+ DEFAULT_PRIORITY = -1, ///< Default priority (the middle value).
+ ONCE = EVLOOP_ONCE, ///< Loop just once.
+ NONBLOCK = EVLOOP_NONBLOCK ///< Don't block the event loop.
};
/// @defgroup events Events
//@{
+/**
+ * Type of events.
+ *
+ * There are 4 kind of events: eventxx::TIMEOUT, eventxx::READ, eventxx::WRITE
+ * or eventxx::SIGNAL. eventxx::PERSIST is not an event, is an event modifier
+ * flag, that tells eventxx that this event should live until dispatcher::del()
+ * is called. You can use, for example:
+ * @code
+ * eventxx::event(fd, eventxx::READ | eventxx::PERSIST, ...);
+ * @endcode
+ */
+enum type
+{
+ TIMEOUT = EV_TIMEOUT, ///< Timeout event.
+ READ = EV_READ, ///< Read event.
+ WRITE = EV_WRITE, ///< Write event.
+ SIGNAL = EV_SIGNAL, ///< Signal event.
+ PERSIST = EV_PERSIST ///< Not really an event, is an event modifier.
+};
+
/**
* Basic event from which all events derive.
*
*
* @return true if there is a pending event, false if not.
*/
- bool pending(short ev) const throw()
+ bool pending(type ev) const throw()
{
// HACK libevent don't use const
return event_pending(const_cast< basic_event* >(this), ev, 0);
*
* @param priority New event priority.
*
+ * @pre The event must be added to some dispatcher.
+ *
* @see dispatcher::dispatcher(int)
*/
void priority(int priority) const throw(invalid_event, invalid_priority)
* Generic event object.
*
* This object stores all the information about an event, incluiding a callback
- * functor, which is called then the event is fired. Then template parameter
- * must be a callable object (functor) that can take 2 parameters: an integer
- * (the file descriptor of the fired event) and a short (the type of event
- * fired: EV_TIMEOUT, EV_SIGNAL, EV_READ, EV_WRITE). There is an specialized
- * version of this class which takes as the template parameter a C function
- * with the ccallback_type signature, just like C libevent API does.
+ * functor, which is called when the event is fired. The template parameter
+ * must be a functor (callable object or function) that can take 2 parameters:
+ * an integer (the file descriptor of the fired event) and an event::type (the
+ * type of event being fired).
+ * There is a specialized version of this class which takes as the template
+ * parameter a C function with the ccallback_type signature, just like C
+ * libevent API does.
*
* @see eventxx::event< ccallback_type >
*/
* Creates a new event.
*
* @param fd File descriptor to monitor for events.
- * @param ev Type of events to monitor.
+ * @param ev Type of events to monitor (see eventxx::type).
* @param handler Callback functor.
- * @param priority Priority of the event.
*/
- event(int fd, short ev, F& handler, int priority = DEFAULT_PRIORITY)
- throw(invalid_priority)
+ event(int fd, short ev, F& handler) throw()
{
- event_set(this, fd, ev, &wrapper, reinterpret_cast< void* >(&handler));
- if (priority != DEFAULT_PRIORITY
- && event_priority_set(this, priority))
- throw invalid_priority();
+ event_set(this, fd, ev, &wrapper,
+ reinterpret_cast< void* >(&handler));
}
protected:
static void wrapper(int fd, short ev, void* h)
{
F& handler = *reinterpret_cast< F* >(h);
- handler(fd, ev);
+ // Hackish, but this way the handler can get a clean
+ // event type
+ handler(fd, *reinterpret_cast< type* >(&ev));
}
}; // struct event< F >
* Creates a new event.
*
* @param fd File descriptor to monitor for events.
- * @param ev Type of events to monitor.
+ * @param ev Type of events to monitor (see eventxx::type).
* @param handler C-style callback function.
* @param arg Arbitrary pointer to pass to the handler as argument.
- * @param priority Priority of the event.
*/
- event(int fd, short ev, ccallback_type handler, void* arg,
- int priority = DEFAULT_PRIORITY)
- throw(invalid_priority)
+ event(int fd, short ev, ccallback_type handler, void* arg) throw()
{
event_set(this, fd, ev, handler, arg);
- if (priority != DEFAULT_PRIORITY
- && event_priority_set(this, priority))
- throw invalid_priority();
}
protected:
* Timer event object.
*
* This is just a special case of event that is fired only when a timeout is
- * reached. It's just a shortcut to event(-1, 0, handler, priority).
+ * reached. It's just a shortcut to:
+ * @code
+ * event(-1, 0, handler);
+ * @endcode
*
- * @note This event can't EV_PERSIST.
+ * @note This event can't eventxx::PERSIST.
* @see timer< ccallback_type >
*/
template < typename F >
* Creates a new timer event.
*
* @param handler Callback functor.
- * @param priority Priority of the event.
*/
- timer(F& handler, int priority = DEFAULT_PRIORITY)
- throw(invalid_priority)
+ timer(F& handler) throw()
{
evtimer_set(this, &event< F >::wrapper,
reinterpret_cast< void* >(&handler));
- if (priority != DEFAULT_PRIORITY
- && event_priority_set(this, priority))
- throw invalid_priority();
}
}; // struct timer< F >
/**
* This is the specialization of eventxx::timer for C-style callbacks.
*
- * @note This event can't EV_PERSIST.
+ * @note This event can't eventxx::PERSIST.
* @see timer
*/
template <>
/**
* Creates a new timer event.
- *
+ *
* @param handler C-style callback function.
* @param arg Arbitrary pointer to pass to the handler as argument.
- * @param priority Priority of the event.
*/
- timer(ccallback_type handler, void* arg, int priority = DEFAULT_PRIORITY)
- throw(invalid_priority)
+ timer(ccallback_type handler, void* arg) throw()
{
evtimer_set(this, handler, arg);
- if (priority != DEFAULT_PRIORITY
- && event_priority_set(this, priority))
- throw invalid_priority();
}
}; // struct timer< ccallback_type >
* Signal event object.
*
* This is just a special case of event that is fired when a signal is raised
- * (instead of a file descriptor being active). It's just a shortcut to
- * event(signal, EV_SIGNAL, handler, priority).
+ * (instead of a file descriptor being active). It's just a shortcut to:
+ * @code
+ * event(signum, eventxx::SIGNAL, handler);
+ * @endcode
*
- * @note This event allways EV_PERSIST.
+ * @note This event always eventxx::PERSIST.
* @see signal< ccallback_type >
*/
template < typename F >
*
* @param signum Signal number to monitor.
* @param handler Callback functor.
- * @param priority Priority of the event.
*/
- signal(int signum, F& handler, int priority = DEFAULT_PRIORITY)
- throw(invalid_priority)
+ signal(int signum, F& handler) throw()
{
signal_set(this, signum, &event< F >::wrapper,
reinterpret_cast< void* >(&handler));
- if (priority != DEFAULT_PRIORITY
- && event_priority_set(this, priority))
- throw invalid_priority();
}
/**
/**
* This is the specialization of eventxx::signal for C-style callbacks.
*
- * @note This event allways EV_PERSIST.
+ * @note This event always eventxx::PERSIST.
* @see signal
*/
template <>
* @param signum Signal number to monitor.
* @param handler C-style callback function.
* @param arg Arbitrary pointer to pass to the handler as argument.
- * @param priority Priority of the event.
*/
- signal(int signum, ccallback_type handler, void* arg,
- int priority = DEFAULT_PRIORITY)
- throw(invalid_priority)
+ signal(int signum, ccallback_type handler, void* arg) throw()
{
signal_set(this, signum, handler, arg);
- if (priority != DEFAULT_PRIORITY
- && event_priority_set(this, priority))
- throw invalid_priority();
}
/**
* Event's signal number.
- *
+ *
* @return Event's signal number.
*/
int signum() const
{
/**
- * Creates a default dispatcher (with just 1 prioriority).
+ * Creates a default dispatcher (with just 1 priority).
*
* @see dispatcher(int) if you want to create a dispatcher with more
- * prioriorities.
+ * priorities.
*/
dispatcher() throw()
{
}
/**
- * Creates a dispatcher with npriorities prioriorities.
- *
+ * Creates a dispatcher with npriorities priorities.
+ *
* @param npriorities Number of priority queues to use.
*/
dispatcher(int npriorities) throw(std::bad_alloc)
* Adds an event to the dispatcher.
*
* @param e Event to add.
+ * @param priority Priority of the event.
*/
- void add(basic_event& e) throw()
+ void add(basic_event& e, int priority = DEFAULT_PRIORITY)
+ throw(invalid_priority)
{
internal::event_base_set(_event_base, &e);
+ if (priority != DEFAULT_PRIORITY
+ && internal::event_priority_set(&e, priority))
+ throw invalid_priority();
internal::event_add(&e, 0);
}
/**
* Adds an event to the dispatcher with a timeout.
*
- * The event is fired when there is activity on e or when to is elapsed,
+ * The event is fired when there is activity on e or when to has elapsed,
* whatever come first.
*
* @param e Event to add.
* @param to Timeout.
+ * @param priority Priority of the event.
*/
- void add(basic_event& e, const time& to) throw()
+ void add(basic_event& e, const time& to,
+ int priority = DEFAULT_PRIORITY)
+ throw(invalid_priority)
{
internal::event_base_set(_event_base, &e);
+ if (priority != DEFAULT_PRIORITY
+ && internal::event_priority_set(&e, priority))
+ throw invalid_priority();
internal::event_add(&e, const_cast< time* >(&to)); // XXX HACK libevent don't use const
}
* Adds a temporary event.
*
* Adds a temporary event, without the need of instantiating a new event
- * object. Events added this way can't EV_PERSIST.
+ * object. Events added this way can't eventxx::PERSIST.
*
* @param fd File descriptor to monitor for events.
* @param ev Type of events to monitor.
* @param handler Callback function.
*/
template < typename F >
- void add_once(int fd, short ev, F& handler)
+ void add_once(int fd, type ev, F& handler)
{
internal::event_once(fd, ev, &dispatcher::wrapper< F >,
reinterpret_cast< void* >(&handler), 0);
* Adds a temporary event to with a C-style callback.
*
* Adds a temporary event, without the need of instantiating a new event
- * object. Events added this way can't EV_PERSIST.
+ * object. Events added this way can't eventxx::PERSIST.
*
* @param fd File descriptor to monitor for events.
* @param ev Type of events to monitor.
* @param handler Callback function.
* @param arg Arbitrary pointer to pass to the handler as argument.
*/
- void add_once(int fd, short ev, ccallback_type handler, void* arg)
+ void add_once(int fd, type ev, ccallback_type handler, void* arg)
{
internal::event_once(fd, ev, handler, arg, 0);
}
* Adds a temporary event.
*
* Adds a temporary event, without the need of instantiating a new event
- * object. Events added this way can't EV_PERSIST.
+ * object. Events added this way can't eventxx::PERSIST.
*
* @param fd File descriptor to monitor for events.
* @param ev Type of events to monitor.
* @param to Timeout.
*/
template < typename F >
- void add_once(int fd, short ev, F& handler, const time& to)
+ void add_once(int fd, type ev, F& handler, const time& to)
{
internal::event_once(fd, ev, &dispatcher::wrapper< F >,
reinterpret_cast< void* >(&handler),
* Adds a temporary event with a C-style callback.
*
* Adds a temporary event, without the need of instantiating a new event
- * object. Events added this way can't EV_PERSIST.
+ * object. Events added this way can't eventxx::PERSIST.
*
* @param fd File descriptor to monitor for events.
* @param ev Type of events to monitor.
* @param arg Arbitrary pointer to pass to the handler as argument.
* @param to Timeout.
*/
- void add_once(int fd, short ev, ccallback_type handler, void* arg, const time& to)
+ void add_once(int fd, type ev, ccallback_type handler, void* arg, const time& to)
{
internal::event_once(fd, ev, handler, arg, const_cast< time* >(&to)); // XXX HACK libevent don't use const
}
/**
* Main dispatcher loop.
*
- * This function takes the control of the program, waiting for event and
- * calling it's callbacks when they are fired. It only returns under
+ * This function takes the control of the program, waiting for an event
+ * and calling its callbacks when it's fired. It only returns under
* this conditions:
* - exit() was called.
* - All events were del()eted.
* - Another internal error.
- * - LOOP_ONCE flag was set.
- * - LOOP_NONBLOCK flag was set.
+ * - eventxx::ONCE flag was set.
+ * - eventxx::NONBLOCK flag was set.
*
- * @param flags If EVLOOP_ONCE is specified, then just one event is
- * processed, if EVLOOP_NONBLOCK is specified, then this
- * function returns whenever as an event or not.
+ * @param flags If eventxx::ONCE is specified, then just one event is
+ * processed, if eventxx::NONBLOCK is specified, then this
+ * function returns even if there are no pending events.
*/
int dispatch(int flags = 0) // TODO throw(exception)
{
/**
* Exit the dispatch() loop.
*
- * @param to If a timeout is given, the loop exits after to is passed.
+ * @param to If a timeout is given, the loop exits after the specified
+ * time is elapsed.
*/
int exit(const time& to = time())
{
- return internal::event_base_loopexit(_event_base, const_cast< time* >(&to)); // XXX HACK libevent don't use const
+ // XXX HACK libevent don't use const
+ return internal::event_base_loopexit(_event_base,
+ const_cast< time* >(&to));
}
protected:
internal::event_base* _event_base;
template < typename F >
- static void wrapper(int fd, short ev, void* h)
+ static void wrapper(int fd, type ev, void* h)
{
F& handler = *reinterpret_cast< F* >(h);
- handler(fd, ev);
+ handler(fd, *reinterpret_cast< type* >(&ev));
}
}; // struct dispatcher