+ std::cout << "=============== SPLIT ================" << std::endl;
+ /* Split : Creo e inicializo el nuevo nodo */
+ std::list<BTreeData> new_node_keys;
+ std::list<BTreeData> old_node_keys;
+ BTreeNodeHeader new_node_header;
+ uint new_node_num;
+ uchar *new_node = NewBlock (new_node_num);
+ ReadNodoHeader (new_node, &new_node_header);
+
+ node_keys = ReadKeys (node, node_header);
+ new_node_keys = ReadKeys (new_node, new_node_header);
+
+ /* Agrego la clave en la lista que ya tengo de manera ordenada */
+ std::list<BTreeData>::iterator it = node_keys.begin ();
+
+ while (it != node_keys.end ()) {
+ BTreeData datait;
+ datait = (*it);
+ if (data < datait)
+ /* Me pase, lo agrego aca! */
+ break;
+ it++;
+ }
+ if (it != node_keys.end ())
+ node_keys.insert (it, data);
+ else
+ node_keys.push_back (data);
+
+ /* Tengo que guardar claves hasta ocupar nodo size/2 en cada nodo
+ * y subir la clave del medio */
+ node_header.item_count = 0;
+ node_header.free_space = header.block_size - sizeof (BTreeNodeHeader);
+
+ uint total_size = 0;
+ it = node_keys.begin ();
+ while (it != node_keys.end ()) {
+ BTreeData datait;
+ datait = (*it);
+ total_size += datait.Size ();
+ it++;
+ /* Hack : Si me quedo con todas las claves, en el caso de ser
+ * del mismo tama#o se desbalancea. Hay que ver que efecto
+ * puede tener en el caso de claves de long. variable
+ */
+ if (it == node_keys.end ())
+ total_size -= datait.Size ();
+ }
+
+ it = node_keys.begin ();
+ uint used = 0;
+ while (used < total_size/2) {
+ BTreeData d = (*it);
+ std::cout << used << " " << total_size << std::endl;
+ old_node_keys.push_back (d);
+ used += d.Size ();
+ it++;
+ }
+ kout = (*it++).getClave (); // Esta se retorna al "padre" para que se la agregue
+ while (it != node_keys.end ()) {
+ BTreeData d = (*it);
+ new_node_keys.push_back (d);
+ it++;
+ }
+
+ /* Guardo */
+ WriteKeys (node, node_header, old_node_keys);
+ WriteNodoHeader (node, &node_header);
+ WriteBlock (node, node_num);
+ WriteKeys (new_node, new_node_header, new_node_keys);
+ WriteNodoHeader (new_node, &new_node_header);
+ WriteBlock (new_node, new_node_num);
+
+ PrintNode (node_num);
+ PrintNode (new_node_num);
+
+ /* Paso los hijos */
+ left_child = node_num;
+ right_child = new_node_num;
+ delete [] new_node;